Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        _instance = this;

        // @ToDo: select items depending on NPC level and area
        foreach (Item itm in Service.db.Select<Item>("FROM item limit 0,"+MAX_ITEMS)) {
            itemList.Add(itm);
        }

        ScrollableList scroll = gameObject.transform.FindChild("ContainerPanel/Panel").GetComponent<ScrollableList>();
        scroll.itemCount = MAX_ITEMS;
        scroll.load(delegate (GameObject newItem, int num) {

            Item tItem = itemList[num];
            Vector3 price = Util.formatMoney (tItem.price);

            newItem.SetActive(true);
            newItem.gameObject.transform.FindChild("NameLabel").GetComponent<Text>().text = tItem.name;
            newItem.gameObject.transform.FindChild ("GalleonLabel").GetComponent<Text> ().text = price.x.ToString();
            newItem.gameObject.transform.FindChild ("SickleLabel").GetComponent<Text> ().text = price.y.ToString();
            newItem.gameObject.transform.FindChild ("KnutLabel").GetComponent<Text> ().text = price.z.ToString();
            newItem.gameObject.transform.FindChild ("Icon").GetComponent<RawImage> ().texture = tItem.icon;

            newItem.gameObject.transform.FindChild("Button").GetComponent<Button>().onClick.AddListener(
                delegate {
                selectedItem = tItem;
            });

            return newItem;
        });

        updateMoney();
    }
Esempio n. 2
0
    void OnEnable()
    {
        _instance = this;
        itemList.Clear();

        // @ToDo: select items depending on NPC level and area
        foreach (Item itm in Service.db.Select <Item>("FROM item limit 0," + MAX_ITEMS))
        {
            itemList.Add(itm);
        }

        ScrollableList scroll = scrollPanel.GetComponent <ScrollableList>();

        scroll.itemCount = MAX_ITEMS;
        scroll.load(delegate(GameObject newItem, int num) {
            Item tItem    = itemList[num];
            Vector3 price = Util.formatMoney(tItem.price);

            newItem.SetActive(true);
            newItem.gameObject.transform.Find("Button/NameLabel").GetComponent <Text>().text     = tItem.name;
            newItem.gameObject.transform.Find("Button/GalleonLabel").GetComponent <Text> ().text = price.x.ToString();
            newItem.gameObject.transform.Find("Button/SickleLabel").GetComponent <Text> ().text  = price.y.ToString();
            newItem.gameObject.transform.Find("Button/KnutLabel").GetComponent <Text> ().text    = price.z.ToString();
            newItem.gameObject.transform.Find("Icon").GetComponent <RawImage> ().texture         = tItem.icon;

            newItem.gameObject.transform.Find("Button").GetComponent <Button>().onClick.AddListener(
                delegate {
                selectedItem = tItem;
            });

            return(newItem);
        });

        updateMoney();
    }