public void SelfUserOutMatchMaking(NodeRemoveEvent e, SelfUserInMatchMakingNode selfUser, [JoinAll] SingleNode <UserProfileUI> userProfileUi) { userProfileUi.component.CanCreateSquad = true; }
public void SelfUserInMatchMaking(NodeAddedEvent e, SelfUserInMatchMakingNode selfUser, [JoinAll] SingleNode <UserProfileUI> userProfileUi, [JoinAll] SingleNode <InviteFriendsPopupComponent> inviteFriendsPopup) { userProfileUi.component.CanCreateSquad = false; inviteFriendsPopup.component.Close(); }