Esempio n. 1
0
 /// <summary>
 /// Callback for the selfplay delay timer
 /// </summary>
 /// <param name="sender">Timer object</param>
 /// <param name="e">Ignored</param>
 private void SelfPlayDelayTick(object sender, EventArgs e)
 {
     System.Windows.Forms.Timer timer = sender as System.Windows.Forms.Timer;
     if (timer != null)
     {
         chessGame?.StopEngineSelfPlay();
         SelfPlayResultEventArgs spea = new SelfPlayResultEventArgs(true);
         selfPlayToolStripSelfPlay_Click(sender, spea);
         timer.Enabled = false;
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Menu handler for File->Self Play
        /// </summary>
        /// <param name="sender">Ignored</param>
        /// <param name="e">Ignored</param>
        private void selfPlayToolStripSelfPlay_Click(object sender, EventArgs e)
        {
            SelfPlayResultEventArgs spea = e as SelfPlayResultEventArgs;

            // Check if this is an event from our handler
            if (spea != null && (spea.Continue))
            {
                NewGame(TypeGame.Clasic, String.Empty, PieceColor.White, selfPlayThinkTime);
                chessGame?.StartEngineSelfPlay();
            }
            else
            {
                // Otherwise, pop a new dialog for the thinktime
                NewGameDialog newGameDialog = new NewGameDialog(NewGameDialog.NewGameType.SelfPlay);
                DialogResult  result        = newGameDialog.ShowDialog(this);
                if (result == DialogResult.OK)
                {
                    selfPlayThinkTime = newGameDialog.Info.ThinkTime;
                    NewGame(newGameDialog.Info.Type, String.Empty, PieceColor.White, selfPlayThinkTime);
                    chessGame?.StartEngineSelfPlay();
                }
            }
        }