void ReleaseDesignerOutlets() { if (Map != null) { Map.Dispose(); Map = null; } if (Seletor != null) { Seletor.Dispose(); Seletor = null; } if (Visor != null) { Visor.Dispose(); Visor = null; } if (VisorWeb != null) { VisorWeb.Dispose(); VisorWeb = null; } }
// Use this for initialization void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } boardScript = GameManager.instance.boardScript; //Comente para partes do infinito boardScript.columns = 20; boardScript.rows = 50; boardScript.matrixes = 30; /*//Descomente para partes do infinito * boardScript.columns = 10; * boardScript.rows = 10; * boardScript.matrixes = 10; */ boardScript.BoardStart(); boardScript.SetGrid(); SoundManager.instance.PlayMusic(musicaEditor); //TIRAR O COMENTÁRIO seletor = Instantiate(seletor, new Vector3(0, 0, 0), Quaternion.identity); seletor.Iniciar(); seletor.Move(new Vector3(0, 0, 0)); seletor.Desativar(); GameManager.instance.DefinirEditor(true); CriarHUD(50, 30, 20); SetMenu(0); seletor.gameObject.SetActive(true); seletor.Ativar(); SelecionarBloco(); }