private void OnSelectedOccupationChanged(SelectorVM <SelectorItemVM> obj) { if (obj.SelectedItem != null) { UpdateCharacterList(); } }
private void OnGameTypeSelection(SelectorVM <SelectorItemVM> selector) { int num = ((Collection <SelectorItemVM>)selector.ItemList)[selector.SelectedIndex].StringItem.IndexOf("siege", StringComparison.OrdinalIgnoreCase) >= 0 ? 1 : 0; bool flag = ((Collection <SelectorItemVM>)selector.ItemList)[selector.SelectedIndex].StringItem.IndexOf("vill", StringComparison.OrdinalIgnoreCase) >= 0; this._mapSelectionGroup.SetSearchMode(num == 0 ? (!flag ? MapSelectionGroup.SearchMode.Battle : MapSelectionGroup.SearchMode.Village) : MapSelectionGroup.SearchMode.Siege); }
public void UpdateValue(SelectorVM <SelectorItemVM> selector) { if (selector.SelectedIndex >= 0) { Property.SetValue(Setting, _selectorIndex[selector.SelectedIndex]); } }
public void RefreshCompanionSelector() { CompanionSelector = new SelectorVM <CompanionSelectorItemVM>(0, OnCompanionSelectorChange); CompanionSelector.SetOnChangeAction(null); CompanionSelector.AddItem(new CompanionSelectorItemVM(null, true, null)); CompanionSelector.SelectedIndex = 0; foreach (Hero hero in Clan.PlayerClan.Companions) { var item = new CompanionSelectorItemVM(hero, true, ""); CompanionSelector.AddItem(item); } var current = Campaign.Current.GetCampaignBehavior <CanvassBehavior>().GetCurrent(this.CurrentSelectedClan?.Clan); for (int i = 0; i < CompanionSelector.ItemList.Count; i++) { if (current != null && current == CompanionSelector.ItemList[i].Hero) { CompanionSelector.SelectedIndex = i; break; } } CompanionSelector.SetOnChangeAction(OnCompanionSelectorChange); UpdateCanvassRelationGainText(current, CurrentSelectedClan.Clan); RefreshCurrentCanvassClanText(); }
public override void RefreshValues() { base.RefreshValues(); BattleTypeSelection = new SelectorVM <SelectorItemVM>(new List <TextObject>() { GameTexts.FindText("str_ebt_battle_type", "Field"), GameTexts.FindText("str_ebt_battle_type", "Siege"), GameTexts.FindText("str_ebt_battle_type", "Village"), }, (int)_config.BattleType, OnBattleTypeSelection); PlayerTypeSelection = new SelectorVM <SelectorItemVM>(new List <TextObject>() { GameTexts.FindText("str_ebt_player_type", "Commander"), GameTexts.FindText("str_ebt_player_type", "Sergeant"), }, (int)_config.PlayerType, OnPlayerTypeSelectionChange); PlayerSideSelection = new SelectorVM <SelectorItemVM>(new List <TextObject>() { GameTexts.FindText("str_ebt_side", "Attacker"), GameTexts.FindText("str_ebt_side", "Defender"), }, _config.PlayerSide == BattleSideEnum.Defender ? 1 : 0, OnPlayerSideChanged); EquipmentModifierTypeSelection = new SelectorVM <SelectorItemVM>(new List <TextObject>() { GameTexts.FindText("str_ebt_modifier_type", EquipmentModifierType.Random.ToString()), GameTexts.FindText("str_ebt_modifier_type", EquipmentModifierType.Average.ToString()), GameTexts.FindText("str_ebt_modifier_type", EquipmentModifierType.None.ToString()), }, (int)_config.EquipmentModifierType, OnEquipmentModifierType); BattleTypeText.RefreshValues(); PlayerTypeText.RefreshValues(); PlayerSideText.RefreshValues(); EquipmentModifierTypeText.RefreshValues(); }
private void OnLearningSkillSelectionChange(SelectorVM <SkillLearningSelectorItemVM> obj) { if (Initialized && obj.SelectedItem != null) { Campaign.Current.GetCampaignBehavior <HeroLearningSkillBehaviour>().SetHeroLearningSkill(_hero, obj.SelectedItem.Skill); } }
private void OnSelectedCultureChanged(SelectorVM <SelectorItemVM> cultures) { var selectedCulture = SelectedCultureId(cultures); if (selectedCulture == null) { _groupsInSelection = _characterCollection.GroupsInCultures.Values.SelectMany(list => list) .DistinctBy(group => group.Info.FormationClass).ToList(); var groups = _groupsInSelection.Select(g => g.Info.Name).Prepend(GameTexts.FindText("str_ebt_all")) .ToList(); var index = Groups.SelectedIndex; if (index >= groups.Count) { index = 0; } RefreshSelector(Groups, groups, index, OnSelectedGroupChanged); } else { _groupsInSelection = _characterCollection.GroupsInCultures[selectedCulture]; var groups = _groupsInSelection.Select(group => group.Info.Name) .Prepend(GameTexts.FindText("str_ebt_all")).ToList(); var index = Groups.SelectedIndex; if (index >= groups.Count) { index = 0; } RefreshSelector(Groups, groups, index, OnSelectedGroupChanged); } }
public void OnselectItem(SelectorVM <SelectorItemVM> selectorVM) { // selectorVM.ItemList = this.DropdownValue.ItemList; // selectorVM.SelectedIndex = this.DropdownValue.SelectedIndex; this._spouseSettingsProperty.PropertyValue = this._spouseSettingsProperty.SelectItems[selectorVM.SelectedIndex]; base.OnPropertyChanged("DropdownValue"); }
public RbmMenuViewModel() { _doneText = new TextObject("{=ATDone}Done").ToString(); _cancelText = new TextObject("{=ATCancel}Cancel").ToString(); _tab1Text = new TextObject("{=ATTab1Text}Main Interface").ToString(); _tab2Text = new TextObject("{=ATTab2Text}Sub Interface").ToString(); _sliderText = new TextObject("{=ATSlideText}Slider Example").ToString(); _sliderValue = 10f; _sliderValueText = _sliderValue.ToString(); _booleanValue = true; RefreshValues(); //RbmConfigData data; List <string> siegeTowersOptions = new List <string> { "Disabled", "Enabled" }; SiegeTowersEnabledText = new TextViewModel(new TextObject("Siege Towers")); SiegeTowersEnabled = new SelectorVM <SelectorItemVM>(siegeTowersOptions, 0, null); if (XmlConfig.dict["Global.SiegeTowersEnabled"] == 0) { SiegeTowersEnabled.SelectedIndex = 0; } else if (XmlConfig.dict["Global.SiegeTowersEnabled"] == 1) { SiegeTowersEnabled.SelectedIndex = 1; } }
/// <summary> /// This method is used to change the color. /// </summary> /// <param name="d"> /// The d. /// </param> /// <param name="e"> /// The e. /// </param> private static void OnColorChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { BrushPicker brush = d as BrushPicker; if ((brush.Brush as SolidColorBrush).Color != brush.Color) { brush.Brush = new SolidColorBrush(brush.Color); SelectorVM selector = (brush.Tag as DiagramBuilderVM).SelectedDiagram.SelectedItems as SelectorVM; BrushConverter converter = new BrushConverter(); Brush brushS = (Brush)converter.ConvertFromString(e.NewValue.ToString()); if ((brush.DataContext as DiagramButtonViewModel).Label == "Label") { selector.LabelForeground = brushS as SolidColorBrush; } else if ((brush.DataContext as DiagramButtonViewModel).Label == "Fill") { selector.Fill = brushS as SolidColorBrush; } else if ((brush.DataContext as DiagramButtonViewModel).Label == "Stroke") { selector.Stroke = brushS as SolidColorBrush; } brush.PickerTemp.IsDropDownOpen = false; } }
private void OnEnemyFactionSelection(SelectorVM <SelectorItemVM> selector) { BasicCultureObject faction = this._factionList[this.EnemySide.FactionSelectionGroup.get_SelectedIndex()]; this.EnemySide.CompositionGroup.SetCurrentSelectedCulture(this._factionList[this.EnemySide.FactionSelectionGroup.get_SelectedIndex()]); this.EnemySide.CurrentSelectedCultureID = faction.StringId; }
private void OnPlayerFactionSelection(SelectorVM <SelectorItemVM> selector) { BasicCultureObject faction = this._factionList[this.PlayerSide.FactionSelectionGroup.SelectedIndex]; this.PlayerSide.CompositionGroup.SetCurrentSelectedCulture(faction); this.PlayerSide.CurrentSelectedCultureID = ((MBObjectBase)faction).StringId; }
private void OnFactionSelection(SelectorVM <FactionItemVM> selector) { BasicCultureObject faction = selector.SelectedItem.Faction; this.SelectedFaction = faction; this.CompositionGroup.SetCurrentSelectedCulture(faction); this.CurrentSelectedCultureID = faction.StringId; }
public SetDropdownIndexAction(IRef context, SelectorVM <SelectorItemVM> value) { DropdownContext = context; SelectedIndexProperty = AccessTools.Property(DropdownContext.Value.GetType(), nameof(IDropdownProvider.SelectedIndex)); Context = new ProxyRef <object>(() => SelectedIndexProperty.GetValue(DropdownContext.Value), o => SelectedIndexProperty.SetValue(DropdownContext.Value, o)); Value = value.SelectedIndex; Original = Context.Value; }
protected CharactersInGroupVM(CharacterCollection collection) { Collection = collection; CharacterText = new TextVM(GameTexts.FindText("str_ebt_character")); Characters = new SelectorVM <SelectorItemVM>(0, null); Character = CharacterConfigVM.Create(Collection.IsMultiplayer); }
private void OnEnemyCharacterSelection(SelectorVM <SelectorItemVM> selector) { this.EnemySide.CurrentSelectedCharacter = new CharacterViewModel((CharacterViewModel.StanceTypes) 1); this.EnemySide.CurrentSelectedCharacter.FillFrom(this._charactersList[selector.SelectedIndex], -1); ((IEnumerable <SelectorItemVM>) this.PlayerSide.CharacterSelectionGroup.ItemList).ToList <SelectorItemVM>().ForEach((Action <SelectorItemVM>)(i => i.CanBeSelected = true)); if (((Collection <SelectorItemVM>) this.PlayerSide.CharacterSelectionGroup.ItemList).Count <= selector.SelectedIndex) { return; } ((Collection <SelectorItemVM>) this.PlayerSide.CharacterSelectionGroup.ItemList)[selector.SelectedIndex].CanBeSelected = false; }
private void OnCompanionSelectorChange(SelectorVM <CompanionSelectorItemVM> obj) { if (this.CurrentSelectedClan != null && obj.SelectedItem != null) { var canvass = Campaign.Current.GetCampaignBehavior <CanvassBehavior>(); canvass.UpdateCanvass(obj.SelectedItem.Hero, CurrentSelectedClan.Clan); } UpdateCanvassRelationGainText(obj?.SelectedItem?.Hero, CurrentSelectedClan.Clan); RefreshCurrentCanvassClanText(); }
public override void RefreshValues() { base.RefreshValues(); SelectorVM <SelectorItemVM> selector = this._selector; if (selector == null) { return; } selector.RefreshValues(); }
private void OnEnemyCharacterSelection(SelectorVM <SelectorItemVM> selector) { this.EnemySide.CurrentSelectedCharacter = new CharacterViewModel((CharacterViewModel.StanceTypes) 1); this.EnemySide.CurrentSelectedCharacter.FillFrom(this._charactersList[selector.get_SelectedIndex()], -1); ((IEnumerable <SelectorItemVM>) this.PlayerSide.CharacterSelectionGroup.get_ItemList()).ToList <SelectorItemVM>().ForEach((Action <SelectorItemVM>)(i => i.set_CanBeSelected(true))); if (this.PlayerSide.CharacterSelectionGroup.get_ItemList().Count <= selector.get_SelectedIndex()) { return; } this.PlayerSide.CharacterSelectionGroup.get_ItemList()[selector.get_SelectedIndex()].set_CanBeSelected(false); }
public MapSelectionGroupVM(List <SceneData> scenes) { _scenes = scenes; MapSearchResults = new MBBindingList <MapItemVM>(); _battleMaps = new List <MapItemVM>(); _villageMaps = new List <MapItemVM>(); _siegeMaps = new List <MapItemVM>(); WallHitpointSelection = new SelectorVM <WallHitpointItemVM>(0, OnWallHitpointSelection); SceneLevelSelection = new SelectorVM <SceneLevelItemVM>(0, OnSceneLevelSelection); SeasonSelection = new SelectorVM <SeasonItemVM>(0, OnSeasonSelection); RefreshValues(); }
private void InitOrderTypeData() { List <TextObject> texts = new List <TextObject>(); texts.Add(new TextObject("{=sms_battle_record_stats_order_asc}ASC")); texts.Add(new TextObject("{=sms_battle_record_stats_order_desc}DESC")); this._orderTypeVM = new SelectorVM <SelectorItemVM>(texts, currentOrderType, (item) => { currentOrderType = item.SelectedIndex; GenerateStatsData(); }); }
public WangStringOptionDataVM(SettingVM settingVM, ISetting setting, PropertyInfo property, PropertyInfo selector) : base(settingVM, setting, property) { try { var value = (string)property.GetValue(setting); List <TextObject> list = new List <TextObject>() { new TextObject("{=wang_selector_none}please select a item") }; _selectorIndex.Add(0, null); var selectedIndex = 0; var strs = selector.GetValue(setting); if (strs is IReadOnlyList <string> ) { var datas = (IReadOnlyList <string>)strs; for (int i = 0; i < datas.Count; i++) { var text = new TextObject(datas[i]); list.Add(text); _selectorIndex.Add(i + 1, text.GetID()); if (value == text.GetID()) { selectedIndex = i + 1; } } } else if (strs is Dictionary <string, TextObject> ) { var datas = (Dictionary <string, TextObject>)strs; for (int i = 0; i < datas.Count; i++) { list.Add(datas.ElementAt(i).Value); _selectorIndex.Add(i + 1, datas.ElementAt(i).Key); if (value == datas.ElementAt(i).Key) { selectedIndex = i + 1; } } } this._selector = new SelectorVM <SelectorItemVM>(list, selectedIndex, new Action <SelectorVM <SelectorItemVM> >(this.UpdateValue)); } catch (Exception e) { MessageBox.Show(e.FlattenException()); } }
private void InitSortTypeData() { List <TextObject> texts = new List <TextObject>(); texts.Add(new TextObject(TotalKillCountText)); texts.Add(new TextObject(MVPCountText)); texts.Add(new TextObject(ZeroCountText)); texts.Add(new TextObject(FightCountText)); this._sortTypeVM = new SelectorVM <SelectorItemVM>(texts, currentSortType, (item) => { currentSortType = item.SelectedIndex; GenerateStatsData(); }); }
public DiagramVM(StorageFile file, bool isValidXml) { _isValidXml = isValidXml; _file = file; Nodes = new ObservableCollection <NodeVM>(); Connectors = new ObservableCollection <ConnectorVM>(); Groups = new ObservableCollection <GroupVM>(); SelectedItems = new SelectorVM(this); Select = new Command(param => IsSelected = true); FirstLoad = new Command(OnViewLoaded); SnapSettings = new SnapSettings() { SnapConstraints = SnapConstraints.All, SnapToObject = SnapToObject.All }; PageSettings = new PageVM(); (PageSettings as PageVM).InitDiagram(this); this.HorizontalRuler = new Ruler() { Orientation = Orientation.Horizontal }; this.VerticalRuler = new Ruler() { Orientation = Orientation.Vertical }; //OffPageBackground = new SolidColorBrush(new Color() { A = 0xFF, R = 0xEC, G = 0xEC, B = 0xEC }); //OffPageBackground = new SolidColorBrush(new Color() { A = 0xFF, R = 0x2D, G = 0x2D, B = 0x2D }); InitLocation(); #if SyncfusionFramework4_5_1 ExportSettings = new ExportSettings() { ImageStretch = Stretch.Uniform, ExportMode = ExportMode.PageSettings }; PrintingService = new PrintingService(); #endif Export = new Command(OnExportCommand); Captures = new Command(OnCapturesCommand); ClearDiagram = new Command(OnClearCommand); Upload = new Command(Onuploadcommand); Draw = new Command(OnDrawCommand); SingleSelect = new Command(OnSingleSelectCommand); SelectAll = new Command(OnSelectAllCommand); Manipulate = new Command(OnManipulateCommand); Port = new Command(OnPortCommand); Diagrams = new ObservableCollection <DiagramVM>(); }
private void InitRoleTypeData() { List <TextObject> texts = new List <TextObject>(); texts.Add(new TextObject("{=sms_battle_record_stats_role_all}All")); texts.Add(new TextObject("{=sms_battle_record_stats_role_spouse}Spouse")); texts.Add(new TextObject("{=sms_battle_record_stats_role_companion}Companion")); texts.Add(new TextObject("{=sms_battle_record_stats_role_children}Children")); texts.Add(new TextObject("{=sms_battle_record_stats_role_other}Other")); this._roleTypeVM = new SelectorVM <SelectorItemVM>(texts, currentRoleType, (item) => { currentRoleType = item.SelectedIndex; GenerateStatsData(); }); }
public SPCharactersInGroupVM(CharacterCollection collection) : base(collection) { OccupationText = new TextVM(new TextObject("{=GZxFIeiJ}Occupation")); for (Occupation occupation = Occupation.NotAssigned; occupation < Occupation.NumberOfOccupations; ++occupation) { _occupations.Add(occupation); } Occupations = new SelectorVM <SelectorItemVM>(0, OnSelectedOccupationChanged); var list = new MBBindingList <SelectorItemVM>(); foreach (var item in _occupations.Select(occupation => { switch (occupation) { case Occupation.GoodsTrader: case Occupation.BannerBearer: return(new TextObject(occupation.ToString())); case Occupation.Outlaw: return(GameTexts.FindText("str_outlaw")); case Occupation.RuralNotable: return(GameTexts.FindText("str_rural_notable")); case Occupation.Artisan: case Occupation.Preacher: case Occupation.Headman: case Occupation.GangLeader: return(GameTexts.FindText("str_charactertype_" + occupation.ToString().ToLower())); case Occupation.Judge: return(new TextObject("{=ZRkceJx3}Judge")); case Occupation.CaravanGuard: return(new TextObject("{=jxNe8lH2}Caravan Guard")); } return(GameTexts.FindText("str_occupation", occupation.ToString())); })) { list.Add(new SelectorItemVM(item)); } Occupations.ItemList = list; }
/// <summary> /// The button_ click_1 method will change the style of the selector. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The e. /// </param> private void Button_Click_1(object sender, RoutedEventArgs e) { Button element = sender as Button; SelectorVM selector = (this.Tag as DiagramBuilderVM).SelectedDiagram.SelectedItems as SelectorVM; if (element.Name == "label") { selector.LabelForeground = this.Brush as SolidColorBrush; } else if (element.Name == "fill") { selector.Fill = this.Brush as SolidColorBrush; } else if (element.Name == "line") { selector.Stroke = this.Brush as SolidColorBrush; } }
private void UpdatePrimaryUsageIndex(SelectorVM <CategoryItemVM> selector) { if (selector.SelectedIndex == -1) { return; } //Reset selectedCategory SelectedCategory = new MBBindingList <CategoryItemVM>(); //Add Category Items foreach (var category in _xmlParse.Entities[selector.SelectedItem.StringItem]) { var temp = new CategoryItemVM(category.Key); temp.Category = selector.SelectedItem.StringItem; SelectedCategory.Add(temp); } }
public void UpdateValue(SelectorVM <SelectorItemVM> selector) { try { if (selector.SelectedIndex < 0) { return; } var selectedOption = _dropdownOptions[selector.SelectedIndex]; var newValue = ConvertToT(selectedOption, _initialValue); Value = newValue; _updateCall(Value); } catch (Exception ex) { GenericHelpers.LogException($"StringOptionDataVM.{_name}.UpdateValue", ex); } }
private void RefreshSelector(SelectorVM <SelectorItemVM> selector, List <TextObject> texts, int index, Action <SelectorVM <SelectorItemVM> > action) { if (selector == null) { return; } var bindings = new MBBindingList <SelectorItemVM>(); foreach (var textObject in texts) { bindings.Add(new SelectorItemVM(textObject)); } selector.SetOnChangeAction(null); selector.ItemList = bindings; selector.SelectedIndex = -1; selector.SetOnChangeAction(action); selector.SelectedIndex = index; }