public void SelectActiveTarget() { SelectorObject _selector = new SelectorObject(this); SetActiveTarget(_selector.SelectBestTarget(m_AvailableTargets)); _selector = null; }
private void Start() { selector = new SelectorObject(this.gameObject, 0.2f, 0.35f); animator = GetComponent <Animator>(); renderer = GetComponent <SpriteRenderer>(); if (Application.isEditor) { InventorySystem.LoadInventory(); } inventory = new Inventory(56, GameObject.FindGameObjectWithTag("InventoryBox").transform.Find("Slots")); inventory.AddItemById("baby"); inventory.UpdateGUI(); inventoryGobj = GameObject.FindGameObjectWithTag("InventoryBox"); inventoryGobj.SetActive(false); }