protected void OnSave() { if (rootItem != null && rootItem.gameObject) { SelectorDataRoot selector = new SelectorDataRoot(); SaveComplic(rootItem, selector); CallBack(selector); } }
private void OnGUI() { if (GUILayout.Button("Open Graph 0")) { UIFacade.Instence.Open("GraphPanel", selecorData).RegistCallBack((p, x) => selecorData = x as SelectorDataRoot); } }