protected void OnSave()
 {
     if (rootItem != null && rootItem.gameObject)
     {
         SelectorDataRoot selector = new SelectorDataRoot();
         SaveComplic(rootItem, selector);
         CallBack(selector);
     }
 }
 private void OnGUI()
 {
     if (GUILayout.Button("Open Graph 0"))
     {
         UIFacade.Instence.Open("GraphPanel", selecorData).RegistCallBack((p, x) => selecorData = x as SelectorDataRoot);
     }
 }