public static void CreateGroupAsset()
        {
            string dirPath = SelectionUtility.GetSelectionDir();

            if (!string.IsNullOrEmpty(dirPath))
            {
                string filePath = $"{dirPath}/asset_group.asset";
                filePath = AssetDatabase.GenerateUniqueAssetPath(filePath);
                var config = ScriptableObject.CreateInstance <AssetGroupCreater>();
                config.RootFolder = dirPath;
                EditorUtility.SetDirty(config);

                AssetDatabase.CreateAsset(config, filePath);
                AssetDatabase.ImportAsset(filePath);
            }
            else
            {
                Debug.LogError("AssetMenuItems::CreateGroupAsset->The dir is not found");
            }
        }