Esempio n. 1
0
        public void OnSelectionChanged()
        {
            var go = Selection.GetPriorityUnit();

            if (go != null)
            {
                trainComponent = go.GetComponent <TrainComponent>();
            }
            else
            {
                trainComponent = null;
                Toggle(false);
            }
        }
Esempio n. 2
0
 public void GenerateGrid()
 {
     try
     {
         ActionGridComponent comp = Selection.GetPriorityUnit().GetComponent <ActionGridComponent>();
         if (comp != null)
         {
             foreach (var item in comp.list)
             {
                 var ob = GameObject.Instantiate(CellPrefab, this.transform);
                 ob.GetComponent <ActionCellComponent>().Action = item;
             }
         }
     }
     catch (Exception)
     {
     }
 }
Esempio n. 3
0
        public void OnSelectionChanged()
        {
            RemoveListeners();
            CurrentUnit = Selection.GetPriorityUnit();
            if (CurrentUnit != null)
            {
                transform.GetChild(0).gameObject.SetActive(true);
                var attackController = CurrentUnit.GetComponent <AttackController>();
                if (attackController == null)
                {
                    AttackText.transform.parent.gameObject.SetActive(false);
                }
                else
                {
                    AttackText.transform.parent.gameObject.SetActive(true);
                    AttackText.text = CurrentUnit.GetEnabledComponent <AttackController>().AttackPower.ToString();
                }


                UnitLabelName.text = CurrentUnit.GetComponent <UnitComponent>().Model.name;
                Thumbnail.texture  = CurrentUnit.GetComponent <UnitComponent>().Model.Thumbnail;


                var des = CurrentUnit.GetComponent <DestructableComponent>();
                if (des != null)
                {
                    CurrentUnit.GetComponent <DestructableComponent>().OnDamageTaken.AddListener(SelectedOnDamageTaken);
                    SelectedOnDamageTaken();
                }
            }
            else
            {
                //nothing selected
                transform.GetChild(0).gameObject.SetActive(false);
            }
        }