public void RemoveOldTile(SelectedTileType _selectedTileType, Vector2 _position) { if (_selectedTileType == SelectedTileType.Tile) { // Remove tile if got the same position foreach (GameObject _tile in GameWorld.tiles) { if (_tile.Transform.Position == _position) { GameWorld.Destroy(_tile); } } } else if (_selectedTileType == SelectedTileType.Decoration) { // Remove tile if got the same position foreach (GameObject _descriptions in GameWorld.descriptions) { if (_descriptions.Transform.Position == _position) { GameWorld.Destroy(_descriptions); } } } }
public void MakeNewTileType(SelectedTileType _selectedTileType, Vector2 _position) { if (_selectedTileType == SelectedTileType.Tile) { Tile newTile = new Tile(); newTile.Transform.Position = new Vector2(_position.X, _position.Y); float scaleNumber = (float)((float)sizeOfTile / (float)currentSprite.Height); newTile.Transform.Scale = new Vector2(scaleNumber, scaleNumber); newTile.Color = Color.White; newTile.Sprite = currentSprite; newTile.LayerDepth = 0.001f; // Remove tile if got the same position foreach (GameObject _tile in GameWorld.tiles) { if (_tile.Transform.Position == newTile.Transform.Position) { GameWorld.Destroy(_tile); } } GameWorld.Instatiate(newTile); } else if (_selectedTileType == SelectedTileType.Decoration) { Description newDescriptions = new Description(); newDescriptions.Transform.Position = new Vector2(_position.X, _position.Y); float scaleNumber = (float)((float)sizeOfTile / (float)currentSprite.Height); newDescriptions.Transform.Scale = new Vector2(scaleNumber * scaleSize, scaleNumber * scaleSize); newDescriptions.Color = Color.White; newDescriptions.Sprite = currentSprite; newDescriptions.LayerDepth = 0.002f + (((_position.Y / 100) + 10000) / 1000000); newDescriptions.Transform.DrawOffSet = new Vector2(drawPositionX, drawPositionY); newDescriptions.OriginEnum = currentOriginPositionEnum; newDescriptions.SetOrigin(); // Remove tile if got the same position foreach (GameObject _descriptions in GameWorld.descriptions) { if (_descriptions.Transform.Position == newDescriptions.Transform.Position) { GameWorld.Destroy(_descriptions); } } GameWorld.Instatiate(newDescriptions); } }