Esempio n. 1
0
        public void SelectTexture(TextureItem item)
        {
            if (_freeze)
            {
                return;
            }

            if (item == null)
            {
                SelectedTexturesList.SetSelectedTextures(new TextureItem[0]);
                return;
            }

            UpdateRecentTextureList();

            // If the texture is in the list of selected faces, select the texture in that list
            var sl = SelectedTexturesList.GetTextures();

            if (sl.Any(x => String.Equals(x.Name, item.Name, StringComparison.InvariantCultureIgnoreCase)))
            {
                SelectedTexturesList.SetSelectedTextures(new[] { item });
                SelectedTexturesList.ScrollToItem(item);
            }
            else if (RecentTexturesList.GetTextures().Contains(item))
            {
                // Otherwise, select the texture in the recent list
                RecentTexturesList.SetSelectedTextures(new[] { item });
                RecentTexturesList.ScrollToItem(item);
            }
            RecentTexturesList.Refresh();
            SelectedTexturesList.Refresh();
        }
Esempio n. 2
0
        public void SelectTexture(TextureItem item)
        {
            if (item == null)
            {
                SelectedTexturesList.SetSelectedTextures(new TextureItem[0]);
                return;
            }

            UpdateRecentTextureList();

            // If the texture is in the list of selected faces, select the texture in that list
            var sl = SelectedTexturesList.GetTextures();

            if (sl.Contains(item))
            {
                SelectedTexturesList.SetSelectedTextures(new[] { item });
                SelectedTexturesList.ScrollToItem(item);
            }
            else if (RecentTexturesList.GetTextures().Contains(item))
            {
                // Otherwise, select the texture in the recent list
                RecentTexturesList.SetSelectedTextures(new[] { item });
                RecentTexturesList.ScrollToItem(item);
            }
            RecentTexturesList.Refresh();
            SelectedTexturesList.Refresh();
        }