private static void DrawNavigationForSelectable(Selectable sel)
 {
     // ISSUE: object of a compiler-generated type is created
     // ISSUE: variable of a compiler-generated type
     SelectableEditor.\u003CDrawNavigationForSelectable\u003Ec__AnonStorey1 selectableCAnonStorey1 = new SelectableEditor.\u003CDrawNavigationForSelectable\u003Ec__AnonStorey1();
     if ((UnityEngine.Object)sel == (UnityEngine.Object)null)
     {
         return;
     }
     // ISSUE: reference to a compiler-generated field
     selectableCAnonStorey1.transform = sel.transform;
     // ISSUE: reference to a compiler-generated method
     Handles.color = new Color(1f, 0.9f, 0.1f, !((IEnumerable <Transform>)Selection.transforms).Any <Transform>(new Func <Transform, bool>(selectableCAnonStorey1.\u003C\u003Em__0)) ? 0.4f : 1f);
     SelectableEditor.DrawNavigationArrow(-Vector2.right, sel, sel.FindSelectableOnLeft());
     SelectableEditor.DrawNavigationArrow(Vector2.right, sel, sel.FindSelectableOnRight());
     SelectableEditor.DrawNavigationArrow(Vector2.up, sel, sel.FindSelectableOnUp());
     SelectableEditor.DrawNavigationArrow(-Vector2.up, sel, sel.FindSelectableOnDown());
 }
 private static void DrawNavigationForSelectable(Selectable sel)
 {
   // ISSUE: object of a compiler-generated type is created
   // ISSUE: variable of a compiler-generated type
   SelectableEditor.\u003CDrawNavigationForSelectable\u003Ec__AnonStorey1 selectableCAnonStorey1 = new SelectableEditor.\u003CDrawNavigationForSelectable\u003Ec__AnonStorey1();
   if ((UnityEngine.Object) sel == (UnityEngine.Object) null)
     return;
   // ISSUE: reference to a compiler-generated field
   selectableCAnonStorey1.transform = sel.transform;
   // ISSUE: reference to a compiler-generated method
   Handles.color = new Color(1f, 0.9f, 0.1f, !((IEnumerable<Transform>) Selection.transforms).Any<Transform>(new Func<Transform, bool>(selectableCAnonStorey1.\u003C\u003Em__0)) ? 0.4f : 1f);
   SelectableEditor.DrawNavigationArrow(-Vector2.right, sel, sel.FindSelectableOnLeft());
   SelectableEditor.DrawNavigationArrow(Vector2.right, sel, sel.FindSelectableOnRight());
   SelectableEditor.DrawNavigationArrow(Vector2.up, sel, sel.FindSelectableOnUp());
   SelectableEditor.DrawNavigationArrow(-Vector2.up, sel, sel.FindSelectableOnDown());
 }