Esempio n. 1
0
    protected SpinObject mSpinObject;           //< 主窗口旋转预览角色脚本对象aa

    void Awake()
    {
        mSpinObject = this.gameObject.GetComponent <SpinObject>();

        if (m_SelectRoleWndObject)
        {
            mSelectRole = m_SelectRoleWndObject.GetComponent <SelectRole>();
        }

        // 根据分辨率调整显示...
        GameObject obj = GameObject.Find("sp_link");

        if (obj != null)
        {
            float r = 1.777f / ((float)Screen.width / (float)Screen.height) - 1.0f;
            float y = (1280.0f / (float)Screen.width * (float)Screen.height - 720.0f) / 2.0f + 1000.0f; // 16:9下的y为1000,4:3下的y为1120
            obj.GetComponent <TweenPosition>().from.y = y;
            obj.GetComponent <TweenPosition>().to.y   = y - 612.0f - 240.0f * r;                        // 对4:3屏幕,r=0.33,锁链长度一共会增长80
        }
        // 对应3:2以上比例的屏幕,把主角圆盘右移一些...
        obj = GameObject.Find("city_construct_halidom02");
        if (obj != null)
        {
            if (((float)Screen.width / (float)Screen.height) <= 1.5)
            {
                obj.transform.localPosition = new Vector3(-0.5f, obj.transform.localPosition.y, obj.transform.localPosition.z);
            }
        }

        // 如果一个角色都没创建过,则自动跳到角色创建界面.
        if (SDNetGlobal.playerList[0] == null && SDNetGlobal.playerList[1] == null && SDNetGlobal.playerList[2] == null && SDNetGlobal.playerList[3] == null)
        {
            mSelectRole.CreateChar();
        }
    }
Esempio n. 2
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    public static void OnMessage_GCID_ROLELIST(int iMsgID, ref CMessage msg)
    {
        SDGlobal.Log("rolelist received");

        CliProto.GC_ROLELIST refMSG = (CliProto.GC_ROLELIST)msg;

        SDNetGlobal.roleCount = refMSG.m_Count;
        if (!SDNetGlobal.bReConnectGate)
        {
            SDNetGlobal.lastSelectRole = SelectRole.SortRoleList(refMSG);
        }

        for (int i = 0; i < SDNetGlobal.roleCount; i++)
        {
            if (SDNetGlobal.playerList[i] == null)
            {
                SDNetGlobal.playerList[i] = new sdPlayerInfo();
            }

            sdPlayerInfo kPlayerInfo = SDNetGlobal.playerList[i];
            kPlayerInfo.mRoleName   = System.Text.Encoding.UTF8.GetString(refMSG.m_RoleInfoList[i].m_RoleInfo.m_RoleName);
            kPlayerInfo.mDBID       = refMSG.m_RoleInfoList[i].m_RoleInfo.m_DBRoleId;
            kPlayerInfo.mGender     = refMSG.m_RoleInfoList[i].m_RoleInfo.m_Gender;
            kPlayerInfo.mSkinColor  = refMSG.m_RoleInfoList[i].m_RoleInfo.m_SkinColor;
            kPlayerInfo.mHairStyle  = refMSG.m_RoleInfoList[i].m_RoleInfo.m_HairStyle;
            kPlayerInfo.mBaseJob    = refMSG.m_RoleInfoList[i].m_RoleInfo.m_BaseJob;
            kPlayerInfo.mJob        = refMSG.m_RoleInfoList[i].m_RoleInfo.m_Job;
            kPlayerInfo.mLevel      = refMSG.m_RoleInfoList[i].m_RoleInfo.m_Level;
            kPlayerInfo.mEquipCount = refMSG.m_RoleInfoList[i].m_Equip.m_ItemCount;

            if (kPlayerInfo.mEquipCount > 0)
            {
                kPlayerInfo.mEquipID = new uint[kPlayerInfo.mEquipCount];
                for (int j = 0; j < kPlayerInfo.mEquipCount; ++j)
                {
                    kPlayerInfo.mEquipID[j] = (uint)refMSG.m_RoleInfoList[i].m_Equip.m_Items[j].m_TID;
                }
            }
        }

        for (int i = SDNetGlobal.roleCount; i < 4; i++)
        {
            SDNetGlobal.playerList[i] = null;
        }

        SelectRole sr = sdGameLevel.instance.NGUIRoot.GetComponentInChildren <SelectRole>();

        if (sr != null)
        {
            sr.OnRoleList();
        }

        if (SDNetGlobal.bReConnectGate)
        {
            SDNetGlobal.OnMessage_GCID_ROLELIST(iMsgID, ref msg);
        }
    }
        public Task ExecuteSelectRole(Game game, string userId, SelectRole selectRole)
        {
            var player = game.Players.WithUserId(userId);

            lock (game) {
                if (!game.GetAvailableActionTypes(player).Contains(ActionType.SelectRole))
                {
                    throw new GameException("SelectRole not available");
                }

                var role = game.Roles[selectRole.RoleIndex];
                player.SelectRole(role, game);
                EndRoleForCurrentPlayerIfNeeded(game);
            }

            return(Task.CompletedTask);
        }
Esempio n. 4
0
    //
    protected void OnMessage_GCID_ROLELIST(int iMsgID, ref CMessage msg)
    {
        SDGlobal.Log("rolelist received");

        CliProto.GC_ROLELIST refMSG = (CliProto.GC_ROLELIST)msg;

        SDNetGlobal.roleCount      = refMSG.m_Count;
        SDNetGlobal.lastSelectRole = SelectRole.SortRoleList(refMSG);

        for (int i = 0; i < SDNetGlobal.roleCount; i++)
        {
            if (SDNetGlobal.playerList[i] == null)
            {
                SDNetGlobal.playerList[i] = new sdPlayerInfo();
            }

            sdPlayerInfo kPlayerInfo = SDNetGlobal.playerList[i];
            kPlayerInfo.mRoleName   = System.Text.Encoding.UTF8.GetString(refMSG.m_RoleInfoList[i].m_RoleInfo.m_RoleName).Trim('\0');
            kPlayerInfo.mDBID       = refMSG.m_RoleInfoList[i].m_RoleInfo.m_DBRoleId;
            kPlayerInfo.mGender     = refMSG.m_RoleInfoList[i].m_RoleInfo.m_Gender;
            kPlayerInfo.mSkinColor  = refMSG.m_RoleInfoList[i].m_RoleInfo.m_SkinColor;
            kPlayerInfo.mHairStyle  = refMSG.m_RoleInfoList[i].m_RoleInfo.m_HairStyle;
            kPlayerInfo.mBaseJob    = refMSG.m_RoleInfoList[i].m_RoleInfo.m_BaseJob;
            kPlayerInfo.mJob        = refMSG.m_RoleInfoList[i].m_RoleInfo.m_Job;
            kPlayerInfo.mLevel      = refMSG.m_RoleInfoList[i].m_RoleInfo.m_Level;
            kPlayerInfo.mEquipCount = refMSG.m_RoleInfoList[i].m_Equip.m_ItemCount;

            if (kPlayerInfo.mEquipCount > 0)
            {
                kPlayerInfo.mEquipID = new uint[kPlayerInfo.mEquipCount];
                for (int j = 0; j < kPlayerInfo.mEquipCount; ++j)
                {
                    kPlayerInfo.mEquipID[j] = (uint)refMSG.m_RoleInfoList[i].m_Equip.m_Items[j].m_TID;
                }
            }
        }

        for (int i = SDNetGlobal.roleCount; i < 4; i++)
        {
            SDNetGlobal.playerList[i] = null;
        }

        m_bRoleListRec = true;
    }
Esempio n. 5
0
        public async Task ExecuteSelectRole(Game game, string userId, SelectRole selectRole)
        {
            await _gameService.ExecuteSelectRole(game, userId, selectRole);

            await _repository.AddAction(game.Id, userId, selectRole);
        }