void AddButton(CardData data, int i) { GameObject btn = Instantiate(buttonPrefab); SelectNewCardButton script = btn.GetComponent <SelectNewCardButton>(); btns.AddButton(script); script.Manager = manager; script.Card = data; btn.transform.position = new Vector3(Col(i) * (cardObjectWidth + padding), -(Row(i) + 1) * (cardObjectHeight + padding + buttonHeight + 2 * padding) + ContentHeight(cards.Length)); btn.transform.SetParent(cardParent, false); }
public void AddButton(SelectNewCardButton button) { btns.Add(button); }