/** Selects the associated item */ public void Select(SelectItemMode _selectItemMode = SelectItemMode.Use) { if (InvInstance.IsValid(this)) { KickStarter.runtimeInventory.SelectItem(this, _selectItemMode); } }
private void SetSelectItemMode(SelectItemMode _mode) { if (KickStarter.settingsManager.CanGiveItems()) { selectItemMode = _mode; } else { selectItemMode = SelectItemMode.Use; } }
public void SelectItem(InvItem item, SelectItemMode _mode) { if (selectedItem == item) { selectedItem = null; KickStarter.playerCursor.ResetSelectedCursor(); } else { SetSelectItemMode(_mode); selectedItem = item; } PlayerMenus.ResetInventoryBoxes(); }
/** A Constructor that copies its values from another Button */ public Button(Button button) { interaction = button.interaction; assetFile = button.assetFile; customScriptObject = button.customScriptObject; customScriptFunction = button.customScriptFunction; isDisabled = button.isDisabled; invID = button.invID; iconID = button.iconID; selectItemMode = button.selectItemMode; playerAction = button.playerAction; setProximity = button.setProximity; proximity = button.proximity; faceAfter = button.faceAfter; isBlocking = button.isBlocking; parameterID = button.parameterID; invParameterID = button.invParameterID; }
public void SelectItemByID(int _id, SelectItemMode _mode) { if (_id == -1) { SetNull(); return; } foreach (InvItem item in localItems) { if (item != null && item.id == _id) { SetSelectItemMode(_mode); selectedItem = item; PlayerMenus.ResetInventoryBoxes(); return; } } SetNull(); Debug.LogWarning("Want to select inventory item " + KickStarter.inventoryManager.GetLabel(_id) + " but player is not carrying it."); }
public override void ShowGUI(List<ActionParameter> parameters) { selectType = (InventorySelectType) EditorGUILayout.EnumPopup ("Select type:", selectType); if (selectType == InventorySelectType.DeselectActive) { AfterRunningOption (); return; } if (!inventoryManager) { inventoryManager = AdvGame.GetReferences ().inventoryManager; } if (!settingsManager) { settingsManager = AdvGame.GetReferences ().settingsManager; } if (inventoryManager) { // Create a string List of the field's names (for the PopUp box) List<string> labelList = new List<string>(); int i = 0; if (parameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add (_item.label); // If an item has been removed, make sure selected variable is still valid if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { ACDebug.LogWarning ("Previously chosen item no longer exists!"); invNumber = 0; invID = 0; } parameterID = Action.ChooseParameterGUI ("Inventory item:", parameters, parameterID, ParameterType.InventoryItem); if (parameterID >= 0) { invNumber = Mathf.Min (invNumber, inventoryManager.items.Count-1); invID = -1; } else { invNumber = EditorGUILayout.Popup ("Inventory item:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } giveToPlayer = EditorGUILayout.Toggle ("Add if not held?", giveToPlayer); if (settingsManager && settingsManager.CanGiveItems ()) { selectItemMode = (SelectItemMode) EditorGUILayout.EnumPopup ("Select item mode:", selectItemMode); } } else { EditorGUILayout.HelpBox ("No inventory items exist!", MessageType.Info); invID = -1; invNumber = -1; } } AfterRunningOption (); }
public override void ShowGUI(List <ActionParameter> parameters) { selectType = (InventorySelectType)EditorGUILayout.EnumPopup("Select type:", selectType); if (selectType == InventorySelectType.DeselectActive) { AfterRunningOption(); return; } if (!inventoryManager) { inventoryManager = AdvGame.GetReferences().inventoryManager; } if (!settingsManager) { settingsManager = AdvGame.GetReferences().settingsManager; } if (inventoryManager) { // Create a string List of the field's names (for the PopUp box) List <string> labelList = new List <string>(); int i = 0; if (parameterID == -1) { invNumber = -1; } if (inventoryManager.items.Count > 0) { foreach (InvItem _item in inventoryManager.items) { labelList.Add(_item.label); // If an item has been removed, make sure selected variable is still valid if (_item.id == invID) { invNumber = i; } i++; } if (invNumber == -1) { ACDebug.LogWarning("Previously chosen item no longer exists!"); invNumber = 0; invID = 0; } parameterID = Action.ChooseParameterGUI("Inventory item:", parameters, parameterID, ParameterType.InventoryItem); if (parameterID >= 0) { invNumber = Mathf.Min(invNumber, inventoryManager.items.Count - 1); invID = -1; } else { invNumber = EditorGUILayout.Popup("Inventory item:", invNumber, labelList.ToArray()); invID = inventoryManager.items[invNumber].id; } giveToPlayer = EditorGUILayout.Toggle("Add if not held?", giveToPlayer); if (settingsManager && settingsManager.CanGiveItems()) { selectItemMode = (SelectItemMode)EditorGUILayout.EnumPopup("Select item mode:", selectItemMode); } } else { EditorGUILayout.HelpBox("No inventory items exist!", MessageType.Info); invID = -1; invNumber = -1; } } AfterRunningOption(); }
/** * <summary>Creates a new instance of the 'Inventory: Select' Action, set to select a specific inventory item</summary> * <param name = "itemID">The ID number of the inventory item to select</param> * <param name = "addIfNotCarrying">If True, the item will be added to the player's inventory</param> * <param name = "selectItemMode">The 'select mode' to be in (Use, Give), if supported</param> * <returns>The generated Action</returns> */ public static ActionInventorySelect CreateNew_Select(int itemID, bool addIfNotCarrying = false, SelectItemMode selectItemMode = SelectItemMode.Use) { ActionInventorySelect newAction = (ActionInventorySelect)CreateInstance <ActionInventorySelect>(); newAction.selectType = InventorySelectType.SelectItem; newAction.invID = itemID; newAction.giveToPlayer = addIfNotCarrying; newAction.selectItemMode = selectItemMode; return(newAction); }
private void SetSelectItemMode(SelectItemMode _mode) { if (KickStarter.settingsManager.CanGiveItems ()) { selectItemMode = _mode; } else { selectItemMode = SelectItemMode.Use; } }
/** * <summary>Selects an inventory item (InvItem) by referencing it's ID number.</summary> * <param name = "_id">The inventory item's ID number</param> * <param name = "_mode">What mode the item is selected in (Use, Give)</param> */ public void SelectItemByID(int _id, SelectItemMode _mode = SelectItemMode.Use) { if (_id == -1) { SetNull (); return; } foreach (InvItem item in localItems) { if (item != null && item.id == _id) { SetSelectItemMode (_mode); selectedItem = item; PlayerMenus.ResetInventoryBoxes (); return; } } SetNull (); ACDebug.LogWarning ("Want to select inventory item " + KickStarter.inventoryManager.GetLabel (_id) + " but player is not carrying it."); }
/** * <summary>Selects an inventory item (InvItem)</summary> * <param name = "_id">The inventory item to selet</param> * <param name = "_mode">What mode the item is selected in (Use, Give)</param> */ public void SelectItem(InvItem item, SelectItemMode _mode = SelectItemMode.Use) { if (selectedItem == item) { selectedItem = null; KickStarter.playerCursor.ResetSelectedCursor (); } else { SetSelectItemMode (_mode); selectedItem = item; } PlayerMenus.ResetInventoryBoxes (); }