public override void CallServerMethod(uint token, uint methodId, CodedInputStream stream)
        {
            switch (methodId)
            {
            case 1:
            {
                LogonRequest request = new LogonRequest();
                request.MergeFrom(stream);

                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleLogon(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.Logon(bgs.protocol.authentication.v1.LogonRequest: {1}) returned bgs.protocol.NoData: {2} status {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 2:
            {
                ModuleNotification request = new ModuleNotification();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleModuleNotify(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.ModuleNotify(bgs.protocol.authentication.v1.ModuleNotification: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 3:
            {
                ModuleMessageRequest request = new ModuleMessageRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleModuleMessage(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.ModuleMessage(bgs.protocol.authentication.v1.ModuleMessageRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 4:
            {
                EntityId request = new EntityId();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleSelectGameAccount_DEPRECATED(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.SelectGameAccount_DEPRECATED(bgs.protocol.EntityId: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 5:
            {
                GenerateSSOTokenRequest request = new GenerateSSOTokenRequest();
                request.MergeFrom(stream);


                GenerateSSOTokenResponse response = new GenerateSSOTokenResponse();
                BattlenetRpcErrorCode    status   = HandleGenerateSSOToken(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.GenerateSSOToken(bgs.protocol.authentication.v1.GenerateSSOTokenRequest: {1}) returned bgs.protocol.authentication.v1.GenerateSSOTokenResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 6:
            {
                SelectGameAccountRequest request = new SelectGameAccountRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleSelectGameAccount(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.SelectGameAccount(bgs.protocol.authentication.v1.SelectGameAccountRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 7:
            {
                VerifyWebCredentialsRequest request = new VerifyWebCredentialsRequest();
                request.MergeFrom(stream);


                NoData response = new NoData();
                BattlenetRpcErrorCode status = HandleVerifyWebCredentials(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.VerifyWebCredentials(bgs.protocol.authentication.v1.VerifyWebCredentialsRequest: {1}) returned bgs.protocol.NoData: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            case 8:
            {
                GenerateWebCredentialsRequest request = new GenerateWebCredentialsRequest();
                request.MergeFrom(stream);


                GenerateWebCredentialsResponse response = new GenerateWebCredentialsResponse();
                BattlenetRpcErrorCode          status   = HandleGenerateWebCredentials(request, response);
                Log.outDebug(LogFilter.ServiceProtobuf, "{0} Client called server method AuthenticationService.GenerateWebCredentials(bgs.protocol.authentication.v1.GenerateWebCredentialsRequest: {1}) returned bgs.protocol.authentication.v1.GenerateWebCredentialsResponse: {2} status: {3}.",
                             GetCallerInfo(), request.ToString(), response.ToString(), status);
                if (status == 0)
                {
                    SendResponse(token, response);
                }
                else
                {
                    SendResponse(token, status);
                }
                break;
            }

            default:
                Log.outError(LogFilter.ServiceProtobuf, "Bad method id {0}.", methodId);
                SendResponse(token, BattlenetRpcErrorCode.RpcInvalidMethod);
                break;
            }
        }
 BattlenetRpcErrorCode HandleSelectGameAccount(SelectGameAccountRequest request, NoData response)
 {
     Log.outError(LogFilter.ServiceProtobuf, "{0} Client tried to call not implemented method AuthenticationService.SelectGameAccount: {1}",
                  GetCallerInfo(), request.ToString());
     return(BattlenetRpcErrorCode.RpcNotImplemented);
 }