public void Start() { selectionP2 = FindObjectOfType <SelectControllerP2>(); turn = FindObjectOfType <TurnManager>(); transform.position = grid.GetWorldPosition(x, y); maxRangeHzTankPlayer2 = x; maxRangeVtTankPlayer2 = y; }
// Use this for initialization void Start() { selectionP2 = FindObjectOfType <SelectControllerP2>(); healerP2 = FindObjectOfType <PositionHealer2>(); tankP2 = FindObjectOfType <PositionTester2>(); lm = FindObjectOfType <LifeManager>(); turn = FindObjectOfType <TurnManager>(); isAbility = false; }
// Use this for initialization void Start() { selectionP2 = FindObjectOfType <SelectControllerP2>(); turn = FindObjectOfType <TurnManager>(); turn.isTurn = true; tankP2 = FindObjectOfType <PositionTester2>(); dealerP2 = FindObjectOfType <PositionDealer2>(); utilityP2 = FindObjectOfType <PositionUtility2>(); healerP2 = FindObjectOfType <PositionHealer2>(); }
public void Start() { lm = FindObjectOfType <LifeManager>(); timer = 0.5f; contMp = 4; selectionP2 = FindObjectOfType <SelectControllerP2>(); turn = FindObjectOfType <TurnManager>(); transform.position = grid.GetWorldPosition(x, y); maxRangeHzHealerPlayer2 = x; maxRangeVtHealerPlayer2 = y; att = FindObjectOfType <AttackBaseHealer2>(); ab = FindObjectOfType <AbilityHealer2>(); }
// Use this for initialization void Start() { timer = 0.5f; lm = FindObjectOfType <LifeManager>(); selection = FindObjectOfType <SelectControllerP2>(); turn = FindObjectOfType <TurnManager>(); transform.position = grid.GetWorldPosition(x, y); maxRangeHzUtilityPlayer2 = x; maxRangeVtUtilityPlayer2 = y; //turn.isTurn = true; contMp = 4; att = FindObjectOfType <AttackBaseUtility2>(); ab = FindObjectOfType <AbilityUtility2>(); }
// Use this for initialization void Start() { selectionP2 = FindObjectOfType <SelectControllerP2>(); healerP2 = FindObjectOfType <PositionHealer2>(); dealerP2 = FindObjectOfType <PositionDealer2>(); utilityP2 = FindObjectOfType <PositionUtility2>(); tankP2 = FindObjectOfType <PositionTester2>(); lm = FindObjectOfType <LifeManager>(); turn = FindObjectOfType <TurnManager>(); isAbility = false; Counter = 2; CounterTurnA = 0; timerAutoHeal = 0f; }
// Use this for initialization void Start() { selectionP2 = FindObjectOfType <SelectControllerP2>(); tankP1 = FindObjectOfType <PositionTester>(); healerP1 = FindObjectOfType <PositionHealer>(); dealerP1 = FindObjectOfType <PositionDealer>(); utilityP1 = FindObjectOfType <PositionUtility>(); tankP2 = FindObjectOfType <PositionTester2>(); healerP2 = FindObjectOfType <PositionHealer2>(); lm = FindObjectOfType <LifeManager>(); turn = FindObjectOfType <TurnManager>(); isAttack = false; vibrato = 10; strength = 0.1f; }
// Use this for initialization void Start() { counterStun = 0; selectionP2 = FindObjectOfType <SelectControllerP2>(); tankP1 = FindObjectOfType <PositionTester>(); healerP1 = FindObjectOfType <PositionHealer>(); dealerP1 = FindObjectOfType <PositionDealer>(); utilityP1 = FindObjectOfType <PositionUtility>(); tankP2 = FindObjectOfType <PositionTester2>(); utilityP2 = FindObjectOfType <PositionUtility2>(); healerP2 = FindObjectOfType <PositionHealer2>(); lm = FindObjectOfType <LifeManager>(); turn = FindObjectOfType <TurnManager>(); isAbility = false; vibrato = 10; strength = 0.1f; Counter = 2; CounterTurnA = 0; }
// Use this for initialization void Start() { speed = 100; cont = 0; x = dealerP2.x; y = dealerP2.y; // controllare selector.transform.position = grid.GetWorldPosition(dealerP2.x, dealerP2.y); transform.position = grid.GetWorldPosition(dealerP2.x, dealerP2.y); selector.transform.GetChild(0).gameObject.SetActive(false); selectionP2 = Object.FindObjectOfType <SelectControllerP2>().GetComponent <SelectControllerP2>(); dealerP2 = FindObjectOfType <PositionDealer2>(); turn = FindObjectOfType <TurnManager>(); isAbility = false; CounterA = 2; CounterTurnA = 0; }
/*public void GoToMainMenu() * { * SMController.SetTrigger("GoToMainMenu"); * } * public void GoToInit() * { * SMController.SetTrigger("GoToInit"); * }*/ /// <summary> /// funzione che mi iscrive a tutti gli eventi /// </summary> public void SetupManager() { vfx = FindObjectOfType <VfxManager>(); lm = GetComponent <LifeManager>(); lm = FindObjectOfType <LifeManager>(); tm = FindObjectOfType <TurnManager>(); hud = FindObjectOfType <HudManagerTest>(); mc = FindObjectOfType <MainMenùController>(); acm = FindObjectOfType <ActionMenuController>(); sc = FindObjectOfType <SelectionController>(); stateMachine = FindObjectOfType <FlowSM>(); _player = FindObjectOfType <Player>(); sc2 = FindObjectOfType <SelectControllerP2>(); buttNav = FindObjectOfType <ButtonNavigation>(); musicGame = GameObject.FindGameObjectWithTag("MusicBattle"); musicMenu = GameObject.FindGameObjectWithTag("MusicGame"); animDragon = GameObject.FindGameObjectWithTag("Dragon"); hudUnit = GameObject.FindGameObjectWithTag("HUDUnit1"); hudUnit2 = GameObject.FindGameObjectWithTag("HUDUnit2"); }
// Use this for initialization void Start() { selectionP2 = FindObjectOfType <SelectControllerP2>(); turn = FindObjectOfType <TurnManager>(); turn.isTurn = true; }