public void Start()
 {
     selectionP2           = FindObjectOfType <SelectControllerP2>();
     turn                  = FindObjectOfType <TurnManager>();
     transform.position    = grid.GetWorldPosition(x, y);
     maxRangeHzTankPlayer2 = x;
     maxRangeVtTankPlayer2 = y;
 }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     selectionP2 = FindObjectOfType <SelectControllerP2>();
     healerP2    = FindObjectOfType <PositionHealer2>();
     tankP2      = FindObjectOfType <PositionTester2>();
     lm          = FindObjectOfType <LifeManager>();
     turn        = FindObjectOfType <TurnManager>();
     isAbility   = false;
 }
 // Use this for initialization
 void Start()
 {
     selectionP2 = FindObjectOfType <SelectControllerP2>();
     turn        = FindObjectOfType <TurnManager>();
     turn.isTurn = true;
     tankP2      = FindObjectOfType <PositionTester2>();
     dealerP2    = FindObjectOfType <PositionDealer2>();
     utilityP2   = FindObjectOfType <PositionUtility2>();
     healerP2    = FindObjectOfType <PositionHealer2>();
 }
 public void Start()
 {
     lm                      = FindObjectOfType <LifeManager>();
     timer                   = 0.5f;
     contMp                  = 4;
     selectionP2             = FindObjectOfType <SelectControllerP2>();
     turn                    = FindObjectOfType <TurnManager>();
     transform.position      = grid.GetWorldPosition(x, y);
     maxRangeHzHealerPlayer2 = x;
     maxRangeVtHealerPlayer2 = y;
     att                     = FindObjectOfType <AttackBaseHealer2>();
     ab                      = FindObjectOfType <AbilityHealer2>();
 }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     timer                    = 0.5f;
     lm                       = FindObjectOfType <LifeManager>();
     selection                = FindObjectOfType <SelectControllerP2>();
     turn                     = FindObjectOfType <TurnManager>();
     transform.position       = grid.GetWorldPosition(x, y);
     maxRangeHzUtilityPlayer2 = x;
     maxRangeVtUtilityPlayer2 = y;
     //turn.isTurn = true;
     contMp = 4;
     att    = FindObjectOfType <AttackBaseUtility2>();
     ab     = FindObjectOfType <AbilityUtility2>();
 }
Esempio n. 6
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 // Use this for initialization
 void Start()
 {
     selectionP2   = FindObjectOfType <SelectControllerP2>();
     healerP2      = FindObjectOfType <PositionHealer2>();
     dealerP2      = FindObjectOfType <PositionDealer2>();
     utilityP2     = FindObjectOfType <PositionUtility2>();
     tankP2        = FindObjectOfType <PositionTester2>();
     lm            = FindObjectOfType <LifeManager>();
     turn          = FindObjectOfType <TurnManager>();
     isAbility     = false;
     Counter       = 2;
     CounterTurnA  = 0;
     timerAutoHeal = 0f;
 }
Esempio n. 7
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 // Use this for initialization
 void Start()
 {
     selectionP2 = FindObjectOfType <SelectControllerP2>();
     tankP1      = FindObjectOfType <PositionTester>();
     healerP1    = FindObjectOfType <PositionHealer>();
     dealerP1    = FindObjectOfType <PositionDealer>();
     utilityP1   = FindObjectOfType <PositionUtility>();
     tankP2      = FindObjectOfType <PositionTester2>();
     healerP2    = FindObjectOfType <PositionHealer2>();
     lm          = FindObjectOfType <LifeManager>();
     turn        = FindObjectOfType <TurnManager>();
     isAttack    = false;
     vibrato     = 10;
     strength    = 0.1f;
 }
 // Use this for initialization
 void Start()
 {
     counterStun  = 0;
     selectionP2  = FindObjectOfType <SelectControllerP2>();
     tankP1       = FindObjectOfType <PositionTester>();
     healerP1     = FindObjectOfType <PositionHealer>();
     dealerP1     = FindObjectOfType <PositionDealer>();
     utilityP1    = FindObjectOfType <PositionUtility>();
     tankP2       = FindObjectOfType <PositionTester2>();
     utilityP2    = FindObjectOfType <PositionUtility2>();
     healerP2     = FindObjectOfType <PositionHealer2>();
     lm           = FindObjectOfType <LifeManager>();
     turn         = FindObjectOfType <TurnManager>();
     isAbility    = false;
     vibrato      = 10;
     strength     = 0.1f;
     Counter      = 2;
     CounterTurnA = 0;
 }
    // Use this for initialization
    void Start()
    {
        speed = 100;
        cont  = 0;
        x     = dealerP2.x;
        y     = dealerP2.y;
        // controllare
        selector.transform.position = grid.GetWorldPosition(dealerP2.x, dealerP2.y);
        transform.position          = grid.GetWorldPosition(dealerP2.x, dealerP2.y);
        selector.transform.GetChild(0).gameObject.SetActive(false);
        selectionP2 = Object.FindObjectOfType <SelectControllerP2>().GetComponent <SelectControllerP2>();

        dealerP2 = FindObjectOfType <PositionDealer2>();

        turn         = FindObjectOfType <TurnManager>();
        isAbility    = false;
        CounterA     = 2;
        CounterTurnA = 0;
    }
    /*public void GoToMainMenu()
     * {
     *  SMController.SetTrigger("GoToMainMenu");
     * }
     * public void GoToInit()
     * {
     *  SMController.SetTrigger("GoToInit");
     * }*/



    /// <summary>
    /// funzione che mi iscrive a tutti gli eventi
    /// </summary>
    public void SetupManager()
    {
        vfx          = FindObjectOfType <VfxManager>();
        lm           = GetComponent <LifeManager>();
        lm           = FindObjectOfType <LifeManager>();
        tm           = FindObjectOfType <TurnManager>();
        hud          = FindObjectOfType <HudManagerTest>();
        mc           = FindObjectOfType <MainMenùController>();
        acm          = FindObjectOfType <ActionMenuController>();
        sc           = FindObjectOfType <SelectionController>();
        stateMachine = FindObjectOfType <FlowSM>();
        _player      = FindObjectOfType <Player>();
        sc2          = FindObjectOfType <SelectControllerP2>();
        buttNav      = FindObjectOfType <ButtonNavigation>();

        musicGame  = GameObject.FindGameObjectWithTag("MusicBattle");
        musicMenu  = GameObject.FindGameObjectWithTag("MusicGame");
        animDragon = GameObject.FindGameObjectWithTag("Dragon");
        hudUnit    = GameObject.FindGameObjectWithTag("HUDUnit1");
        hudUnit2   = GameObject.FindGameObjectWithTag("HUDUnit2");
    }
Esempio n. 11
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 // Use this for initialization
 void Start()
 {
     selectionP2 = FindObjectOfType <SelectControllerP2>();
     turn        = FindObjectOfType <TurnManager>();
     turn.isTurn = true;
 }