//public LayerMask layerMask; // public Vector3 direction = Vector3.up; //public float maxDistance = 10; //public Camera Cam; //public NavMeshAgent agent; private void Start() { Mover = GetComponent <SeguirPlayer>(); Ver = GetComponent <ControladorVision>(); JugadorVisto = false; }
private void Start() { NavMesh = GetComponent <SeguirPlayer>(); }