Esempio n. 1
0
 /**
  * Will set the Infect Status to the Given int
  * Giving a -1 will make this Enemy Permanently Infected
  */
 public void setInfectStatus(int newInfectStatus)
 {
     infectedTimer = newInfectStatus;
     if (infectedTimer > 0)
     {
         infectCloud.visible = true;
         infectBar.visible   = true;
         if (infectBar.getMaxSegments() < infectedTimer)
         {
             infectBar.setMaxSegments(infectedTimer);
             infectBar.setFilledSegments(infectedTimer);
         }
         else
         {
             infectBar.setFilledSegments(infectedTimer);
         }
     }
     else
     {
         infectCloud.visible = false;
         infectBar.visible   = false;
         infectBar.setMaxSegments(1);
         infectedTimer = 0;
     }
 }
Esempio n. 2
0
        public BaseEnemy(ResourceLibrary library) : base()
        {
            hostSet  = null;
            hostNode = null;

            base.setCenterY(-5);
            base.setSize(5f, 5f);
            base.rectangleVisible = false;
            base.spriteVisible    = true;
            base.visible          = true;

            unrevealedSprite = (Sprite)BaseCode.activeLibrary.getResource("GhostLight/GhostLight/resources/unrevealed.png");

            selected         = new DrawRectangle();
            selected.visible = false;
            selected.setSprite((Sprite)BaseCode.activeLibrary.getResource("GhostLight/GhostLight/resources/glow.png"));
            selected.rectangleVisible = false;
            updateSelected();

            highLight         = new DrawRectangle();
            highLight.visible = true;
            highLight.setSprite((Sprite)BaseCode.activeLibrary.getResource("GhostLight/GhostLight/resources/sparcle/sparcle1.png"));
            highLight.rectangleVisible = false;
            updateHighLight();
            highLight.visible = false;

            displayedScore            = new Text();
            displayedScore.targetFont = (LoadableFont)BaseCode.activeLibrary.getResource(LoadableFont.createFontID("Comic Sans MS", 1.5f, FontStyle.Italic));
            displayedScore.textColor  = Color.White;
            displayedScore.visible    = false;
            updateDisplayedScore();

            health.setMaxSegments(2);
            health.setMaxSegments(health.getMaxSegments());
            health.visible = false;
            health.setWidth(base.getWidth());
            health.setHeight(1.4f);
            health.setColor(Color.LightGreen);

            infectBar.setColor(Color.FromArgb(10, 80, 40));
            infectBar.visible = false;

            infectCloud = new DrawRectangle();
            infectCloud.setSprite((Sprite)library.getResource("GhostLight/GhostLight/resources/infected.png"));
            infectCloud.rectangleVisible = false;
            infectCloud.visible          = false;

            base.setPriority(2);
            updateImage();
        }
Esempio n. 3
0
        //Defialt Constructor
        //Sets image to new
        public Ghost(ResourceLibrary library) : base(library)
        {
            explodeSprite    = (Sprite)library.getResource("GhostLight/GhostLight/resources/explode/explode1.png");
            angrySprite      = (Sprite)library.getResource("GhostLight/GhostLight/resources/angry-ghost1.png");
            complacentSprite = (Sprite)library.getResource("GhostLight/GhostLight/resources/ghost1.png");

            type = InteractableObject.ObjectType.GHOST;
            MakeNotAngry();
            unrevealType();
            health.setMaxSegments(InteractableObject.getDefualthealth(type));
            health.setFilledSegments(health.getMaxSegments());
            score = InteractableObject.getDefualtScore(type);
            base.setInvulnerablility(InteractableObject.getDefualtInvulnerability(type));

            health.setHeight(0.35f);

            explodeTimer.setHeight(0.7f);
            explodeTimer.visible = false;
            explodeTimer.setCenterX(base.getCenterX());
            explodeTimer.setCenterY(health.getCenterY() - (base.getHeight() / 2) + 0.35f);
            explodeTimer.setWidth(base.getWidth());
            explodeTimer.setColor(Color.Yellow);
            explodeTimer.setMaxSegments(angrySprite.getTotalFrames() + complacentSprite.getTotalFrames());
            explodeTimer.setFilledSegments(explodeTimer.getMaxSegments());
        }