void ReleaseDesignerOutlets() { if (label1 != null) { label1.Dispose(); label1 = null; } if (label2 != null) { label2.Dispose(); label2 = null; } if (label3 != null) { label3.Dispose(); label3 = null; } if (Save != null) { Save.Dispose(); Save = null; } if (Segment1 != null) { Segment1.Dispose(); Segment1 = null; } if (Segment2 != null) { Segment2.Dispose(); Segment2 = null; } if (Segment3 != null) { Segment3.Dispose(); Segment3 = null; } }