Esempio n. 1
0
    void Start()
    {
        seed           = Global.seedtype;
        spriteRenderer = GetComponent <SpriteRenderer>();
        rb2d           = this.gameObject.AddComponent <Rigidbody2D>();


        spriteRenderer.sprite = seed.soloSprite;
        polycol2D             = this.gameObject.AddComponent <PolygonCollider2D>();
        polycol2D.offset      = new Vector2(0, 0.17f);


        rb2d.mass           = seed.mass * 0.1f;
        rb2d.gravityScale   = seed.gravityScale * 0.15f;
        rb2d.sharedMaterial = seed.physMat;
        Global.seed         = this.gameObject;
    }
Esempio n. 2
0
 public void  InitializeGameScene(SeedScriptableObject seedtype, EnvironmentScriptableObject[] environmentType, PlatformScriptableObject platformtype)
 {
     Global.seedtype        = seedtype;
     Global.platformtype    = platformtype;
     Global.environmentType = environmentType;
 }