/// <summary>Whenever an SA changes amongst inactive, active, and closed /// this is called.</summary> /// <param name="o">The SA whose state changes.</summary> protected void SAStateChange(SecurityAssociation sa, SecurityAssociation.States state) { if (state == SecurityAssociation.States.Active) { if (_sub != null) { sa.Subscribe(_sub.Handler, null); } else { sa.Subscribe(this, null); } } else if (state == SecurityAssociation.States.Updating) { sa.Subscribe(this, null); } else if (sa.Closed) { RemoveSA(sa); } if (AnnounceSA != null) { AnnounceSA(sa, state); } }
protected void SAStateChange(SecurityAssociation sa, SecurityAssociation.States state) { Address addr = SenderToAddress(sa); if (addr == null) { return; } if (state == SecurityAssociation.States.Active) { AddConnection(addr, sa); } else if (state == SecurityAssociation.States.Closed) { lock (_address_to_sender) { _registered.Remove(sa); if (_address_to_sender.ContainsKey(addr) && _address_to_sender[addr] == sa) { RemoveConnection(addr); } } } }
///<summary>When a SecurityAssociation changes amongst inactive, active, ///or closed this gets notified.</summary> protected void AnnounceSA(SecurityAssociation sa, SecurityAssociation.States state) { Edge e = sa.Sender as Edge; // if e is an edge, let's see if he's creating a SE // or maybe it isn't our edge! if (e == null) { return; } else if (e.TAType != this.TAType) { return; } if (state == SecurityAssociation.States.Active) { SecurityAssociation stored_sa = null; if (!RemoveFromDictionary(e, out stored_sa)) { // May have already been here return; } else if (stored_sa != null && stored_sa != sa) { throw new Exception("Cannot have the same edge used in multiple SAs"); } SecureEdge se = new SecureEdge(e, sa); sa.Subscribe(se, null); try { Finalize(se); } catch { se.Close(); } } else if (state == SecurityAssociation.States.Closed) { e.Close(); } }
public void StateChange(SecurityAssociation sa, SecurityAssociation.States st) { state = st; }
public void StateChange(SecurityAssociation sa, SecurityAssociation.States st) { state = st; }
protected void AnnounceSA(SecurityAssociation sa, SecurityAssociation.States state) { // PeerSecAssociation sa = o as PeerSecAssociation; }