/// <summary> /// Get all Levels that belong to selected Section /// </summary> /// <param name="worldId"></param> /// <param name="sectionId"></param> /// <returns>Return Section object containing list of Level object</returns> public Section GetSectionLevels(int worldId, int sectionId) { SectionDaoImpl sectionDao = new SectionDaoImpl(); Section findSection = sectionDao.GetSectionLevels(worldId, sectionId); return(findSection); }
/// <summary> /// Check if Student has cleared the selected World's Section /// </summary> /// <param name="worldId"></param> /// <param name="sectionId"></param> /// <param name="studentId"></param> /// <returns>Return int result 1 if Student has cleared the section</returns> public int CheckSectionCleared(int worldId, int sectionId, int studentId) { SectionDaoImpl sectionDao = new SectionDaoImpl(); int result = sectionDao.CheckSectionCleared(worldId, sectionId - 1, studentId); return(result); }
/// <summary> /// Get all Section that belongs to selected World /// </summary> /// <param name="worldId"></param> /// <returns>Return list of Section object</returns> public List <Section> GetWorldSections(int worldId) { SectionDaoImpl sectionDao = new SectionDaoImpl(); List <Section> sectionList = new List <Section>(); sectionList = sectionDao.GetWorldSections(worldId); return(sectionList); }