public void NewSecret_InvalidEntity()
        {
            var game = new MockGame
            {
                CurrentGameType = GameType.GT_RANKED,
                CurrentFormat   = Format.Wild
            };

            var secretsManager = new SecretsManager(game, new MockArenaSettings());

            Assert.AreEqual(0, secretsManager.GetSecretList().Count);

            var added = secretsManager.NewSecret(null);

            Assert.IsFalse(added);

            var invalidEntity = new Entity(0);

            Assert.AreEqual(0, secretsManager.GetSecretList().Count);

            added = secretsManager.NewSecret(invalidEntity);
            Assert.IsFalse(added);
            Assert.AreEqual(0, secretsManager.GetSecretList().Count);

            invalidEntity.SetTag(GameTag.SECRET, 1);
            added = secretsManager.NewSecret(invalidEntity);
            Assert.IsFalse(added);
            Assert.AreEqual(0, secretsManager.GetSecretList().Count);

            invalidEntity.SetTag(GameTag.SECRET, 0);
            invalidEntity.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
            added = secretsManager.NewSecret(invalidEntity);
            Assert.IsFalse(added);
            Assert.AreEqual(0, secretsManager.GetSecretList().Count);
        }
        public void RemoveSecret_ValidEntity()
        {
            var game = new MockGame
            {
                CurrentGameType = GameType.GT_RANKED,
                CurrentFormat   = Format.Wild
            };

            var secretsManager = new SecretsManager(game, new MockArenaSettings());

            var entity = new Entity(0);

            entity.SetTag(GameTag.SECRET, 1);
            entity.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
            secretsManager.NewSecret(entity);
            Assert.AreEqual(1, secretsManager.Secrets.Count);

            var entity2 = new Entity(0);

            entity2.SetTag(GameTag.SECRET, 1);
            entity2.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
            secretsManager.NewSecret(entity2);
            Assert.AreEqual(2, secretsManager.Secrets.Count);

            var removed = secretsManager.RemoveSecret(entity);

            Assert.IsTrue(removed);
            Assert.AreEqual(1, secretsManager.Secrets.Count);

            removed = secretsManager.RemoveSecret(entity2);
            Assert.IsTrue(removed);
            Assert.AreEqual(0, secretsManager.Secrets.Count);
        }
        public void Toggle_SingleClass()
        {
            var game = new MockGame
            {
                CurrentGameType = GameType.GT_RANKED,
                CurrentFormat   = Format.Wild
            };

            var secretsManager = new SecretsManager(game, new MockArenaSettings());

            var entity = new Entity(0);

            entity.SetTag(GameTag.SECRET, 1);
            entity.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
            secretsManager.NewSecret(entity);
            Assert.AreEqual(1, secretsManager.Secrets.Count);

            var cards = secretsManager.GetSecretList();

            Assert.AreEqual(1, cards.Single(x => Paladin.Avenge == x.Id).Count);

            secretsManager.Toggle(Paladin.Avenge);
            cards = secretsManager.GetSecretList();
            Assert.AreEqual(0, cards.Single(x => Paladin.Avenge == x.Id).Count);

            secretsManager.Toggle(Paladin.Avenge);
            cards = secretsManager.GetSecretList();
            Assert.AreEqual(1, cards.Single(x => Paladin.Avenge == x.Id).Count);

            foreach (var id in Paladin.All)
            {
                secretsManager.Toggle(id);
            }

            cards = secretsManager.GetSecretList();
            foreach (var card in cards)
            {
                Assert.AreEqual(0, card.Count);
            }

            foreach (var id in Paladin.All)
            {
                secretsManager.Toggle(id);
            }

            cards = secretsManager.GetSecretList();
            foreach (var card in cards)
            {
                Assert.AreEqual(1, card.Count);
            }
        }
        public void NewSecret_ValidEntity()
        {
            var game = new MockGame
            {
                CurrentGameType = GameType.GT_RANKED,
                CurrentFormat   = Format.Wild
            };

            var secretsManager = new SecretsManager(game, new MockArenaSettings());

            Assert.AreEqual(0, secretsManager.GetSecretList().Count);

            var validEntity = new Entity(0);

            validEntity.SetTag(GameTag.SECRET, 1);
            validEntity.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);

            var added = secretsManager.NewSecret(validEntity);

            Assert.IsTrue(added);
            Assert.AreEqual(1, secretsManager.Secrets.Count);

            var validEntity2 = new Entity(1);

            validEntity2.SetTag(GameTag.SECRET, 1);
            validEntity2.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
            added = secretsManager.NewSecret(validEntity);
            Assert.IsTrue(added);
            Assert.AreEqual(2, secretsManager.Secrets.Count);

            var validEntity3 = new Entity(2);

            validEntity3.SetTag(GameTag.SECRET, 1);
            validEntity3.SetTag(GameTag.CLASS, (int)CardClass.MAGE);
            added = secretsManager.NewSecret(validEntity);
            Assert.IsTrue(added);
            Assert.AreEqual(3, secretsManager.Secrets.Count);
        }
        public void InvalidClass()
        {
            var game = new MockGame
            {
                CurrentGameType = GameType.GT_RANKED,
                CurrentFormat   = Format.Wild
            };

            var secretsManager = new SecretsManager(game, new MockArenaSettings());
            var entity         = new Entity(0);

            entity.SetTag(GameTag.SECRET, 1);
            entity.SetTag(GameTag.CLASS, (int)CardClass.PRIEST);
            secretsManager.NewSecret(entity);
            Assert.AreEqual(1, secretsManager.Secrets.Count);

            Assert.AreEqual(0, secretsManager.GetSecretList().Count);
            secretsManager.Toggle(Paladin.Avenge);
            Assert.AreEqual(0, secretsManager.GetSecretList().Count);
        }
Esempio n. 6
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        public void Reset()
        {
            var game = new MockGame
            {
                CurrentGameType = GameType.GT_RANKED,
                CurrentFormat   = Format.Wild
            };

            var secretsManager = new SecretsManager(game);

            var entity = new Entity(0);

            entity.SetTag(GameTag.SECRET, 1);
            entity.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
            secretsManager.NewSecret(entity);
            Assert.AreEqual(1, secretsManager.Secrets.Count);

            secretsManager.Reset();
            Assert.AreEqual(0, secretsManager.Secrets.Count);
        }
        public void OnSecretsChangedEvent()
        {
            var game = new MockGame
            {
                CurrentGameType = GameType.GT_RANKED,
                CurrentFormat   = Format.Wild
            };

            var callbackCount  = 0;
            var secretsManager = new SecretsManager(game, new MockArenaSettings());

            secretsManager.OnSecretsChanged += secrets => callbackCount += 1;

            var entity = new Entity(0);

            entity.SetTag(GameTag.SECRET, 1);
            entity.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
            secretsManager.NewSecret(entity);
            Assert.AreEqual(1, callbackCount);

            secretsManager.Toggle(Paladin.Avenge);
            Assert.AreEqual(2, callbackCount);

            secretsManager.Exclude(new List <MultiIdCard> {
                Paladin.CompetitiveSpirit, Paladin.GetawayKodo
            });
            Assert.AreEqual(3, callbackCount);

            secretsManager.Toggle(Paladin.Avenge);
            Assert.AreEqual(4, callbackCount);

            secretsManager.RemoveSecret(entity);
            Assert.AreEqual(5, callbackCount);

            secretsManager.Reset();
            Assert.AreEqual(6, callbackCount);
        }
        public void CountAdjustment()
        {
            var game = new MockGame
            {
                CurrentGameType = GameType.GT_RANKED,
                CurrentFormat   = Format.Wild
            };

            Entity RevealedSecret(int id)
            {
                var entity = new Entity(id);

                entity.SetTag(GameTag.SECRET, 1);
                entity.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
                entity.SetTag(GameTag.CONTROLLER, game.Opponent.Id);
                entity.CardId = Paladin.Repentance.Ids[0];
                return(entity);
            }

            game.Entities.Add(0, RevealedSecret(0));
            var createdSecret = RevealedSecret(1);

            createdSecret.Info.Created = true;
            game.Entities.Add(1, createdSecret);

            var secretsManager = new SecretsManager(game, new MockArenaSettings());

            var paladinEntity = new Entity(2);

            paladinEntity.SetTag(GameTag.SECRET, 1);
            paladinEntity.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
            secretsManager.NewSecret(paladinEntity);
            Assert.AreEqual(1, secretsManager.Secrets.Count);

            var cards = secretsManager.GetSecretList();

            Assert.IsNotNull(cards.SingleOrDefault(c => Paladin.Repentance == c.Id && c.Count == 1));

            game.Entities.Add(3, RevealedSecret(3));
            cards = secretsManager.GetSecretList();
            Assert.IsNotNull(cards.SingleOrDefault(c => Paladin.Repentance == c.Id && c.Count == 0));

            game.CurrentFormat = Format.Standard;
            cards = secretsManager.GetSecretList();
            Assert.IsNotNull(cards.SingleOrDefault(c => Paladin.Repentance == c.Id && c.Count == 0));

            game.CurrentGameType = GameType.GT_ARENA;
            cards = secretsManager.GetSecretList();
            Assert.IsNotNull(cards.SingleOrDefault(c => Paladin.Repentance == c.Id && c.Count == 1));

            paladinEntity.Info.Created = true;

            cards = secretsManager.GetSecretList();
            Assert.IsNotNull(cards.SingleOrDefault(c => Paladin.Repentance == c.Id && c.Count == 1));

            game.CurrentGameType = GameType.GT_RANKED;

            cards = secretsManager.GetSecretList();
            Assert.IsNotNull(cards.SingleOrDefault(c => Paladin.Repentance == c.Id && c.Count == 1));

            game.CurrentFormat = Format.Wild;
            cards = secretsManager.GetSecretList();
            Assert.IsNotNull(cards.SingleOrDefault(c => Paladin.Repentance == c.Id && c.Count == 1));
        }
        public void GameType_Format()
        {
            var game = new MockGame
            {
                CurrentGameType = GameType.GT_RANKED,
                CurrentFormat   = Format.Wild
            };

            var settings       = new MockArenaSettings();
            var secretsManager = new SecretsManager(game, settings);

            var paladinEntity = new Entity(0);

            paladinEntity.SetTag(GameTag.SECRET, 1);
            paladinEntity.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
            secretsManager.NewSecret(paladinEntity);
            Assert.AreEqual(1, secretsManager.Secrets.Count);

            var mageEntity = new Entity(1);

            mageEntity.SetTag(GameTag.SECRET, 1);
            mageEntity.SetTag(GameTag.CLASS, (int)CardClass.MAGE);
            secretsManager.NewSecret(mageEntity);
            Assert.AreEqual(2, secretsManager.Secrets.Count);

            var hunterEntity = new Entity(2);

            hunterEntity.SetTag(GameTag.SECRET, 1);
            hunterEntity.SetTag(GameTag.CLASS, (int)CardClass.HUNTER);
            secretsManager.NewSecret(hunterEntity);
            Assert.AreEqual(3, secretsManager.Secrets.Count);

            var allSecrets = Paladin.All.Where(x => x != Paladin.HandOfSalvation)
                             .Concat(Mage.All).Concat(Hunter.All).ToList();
            var cards = secretsManager.GetSecretList();

            Assert.AreEqual(allSecrets.Count, cards.Count);
            foreach (var secret in allSecrets)
            {
                Assert.IsNotNull(cards.SingleOrDefault(c => secret == c.Id));
            }

            game.CurrentFormat = Format.Standard;
            cards = secretsManager.GetSecretList();
            var standardSecrets = allSecrets.Where(x => x.IsStandard).ToList();

            Assert.AreEqual(standardSecrets.Count(), cards.Count);
            foreach (var secret in standardSecrets)
            {
                Assert.IsNotNull(cards.SingleOrDefault(c => secret == c.Id));
            }

            game.CurrentGameType = GameType.GT_ARENA;
            game.CurrentFormat   = Format.Wild;           // Arena format is Wild
            cards = secretsManager.GetSecretList();
            var bannedSecrets = settings.BannedSecrets.Select(x => new MultiIdCard(x));
            var arenaSecrets  = allSecrets.Concat(settings.ExclusiveSecrets.Select(x => new MultiIdCard(x))).Where(x =>
                                                                                                                   settings.CurrentSets.Any(x.HasSet) && !bannedSecrets.Contains(x)
                                                                                                                   ).ToList();

            Assert.AreEqual(arenaSecrets.Count, cards.Count);
            foreach (var secret in arenaSecrets)
            {
                Assert.IsNotNull(cards.SingleOrDefault(c => secret == c.Id));
            }
        }
        public void Toggle_MultiClass()
        {
            var game = new MockGame
            {
                CurrentGameType = GameType.GT_RANKED,
                CurrentFormat   = Format.Wild
            };

            var secretsManager = new SecretsManager(game, new MockArenaSettings());

            var paladinEntity = new Entity(0);

            paladinEntity.SetTag(GameTag.SECRET, 1);
            paladinEntity.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
            secretsManager.NewSecret(paladinEntity);
            Assert.AreEqual(1, secretsManager.Secrets.Count);

            var mageEntity = new Entity(1);

            mageEntity.SetTag(GameTag.SECRET, 1);
            mageEntity.SetTag(GameTag.CLASS, (int)CardClass.MAGE);
            secretsManager.NewSecret(mageEntity);
            Assert.AreEqual(2, secretsManager.Secrets.Count);

            var hunterEntity = new Entity(2);

            hunterEntity.SetTag(GameTag.SECRET, 1);
            hunterEntity.SetTag(GameTag.CLASS, (int)CardClass.HUNTER);
            secretsManager.NewSecret(hunterEntity);
            Assert.AreEqual(3, secretsManager.Secrets.Count);

            var allSecrets = Paladin.All.Concat(Mage.All).Concat(Hunter.All).ToList();

            var cards = secretsManager.GetSecretList();

            foreach (var card in cards)
            {
                Assert.AreEqual(1, card.Count);
            }

            foreach (var id in allSecrets)
            {
                secretsManager.Toggle(id);
            }

            cards = secretsManager.GetSecretList();
            foreach (var card in cards)
            {
                Assert.AreEqual(0, card.Count);
            }

            foreach (var id in allSecrets)
            {
                secretsManager.Toggle(id);
            }

            cards = secretsManager.GetSecretList();
            foreach (var card in cards)
            {
                Assert.AreEqual(1, card.Count);
            }
        }
Esempio n. 11
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        public void GameType_Format()
        {
            var game = new MockGame
            {
                CurrentGameType = GameType.GT_RANKED,
                CurrentFormat   = Format.Wild
            };

            var secretsManager = new SecretsManager(game);

            var paladinEntity = new Entity(0);

            paladinEntity.SetTag(GameTag.SECRET, 1);
            paladinEntity.SetTag(GameTag.CLASS, (int)CardClass.PALADIN);
            secretsManager.NewSecret(paladinEntity);
            Assert.AreEqual(1, secretsManager.Secrets.Count);

            var mageEntity = new Entity(1);

            mageEntity.SetTag(GameTag.SECRET, 1);
            mageEntity.SetTag(GameTag.CLASS, (int)CardClass.MAGE);
            secretsManager.NewSecret(mageEntity);
            Assert.AreEqual(2, secretsManager.Secrets.Count);

            var hunterEntity = new Entity(2);

            hunterEntity.SetTag(GameTag.SECRET, 1);
            hunterEntity.SetTag(GameTag.CLASS, (int)CardClass.HUNTER);
            secretsManager.NewSecret(hunterEntity);
            Assert.AreEqual(3, secretsManager.Secrets.Count);

            var wildSecrets = Paladin.All.Concat(Mage.All).Concat(Hunter.All).ToList();
            var cards       = secretsManager.GetSecretList();

            Assert.AreEqual(wildSecrets.Count, cards.Count);
            foreach (var secret in wildSecrets)
            {
                Assert.IsNotNull(cards.SingleOrDefault(c => c.Id == secret));
            }

            game.CurrentFormat = Format.Standard;
            cards = secretsManager.GetSecretList();
            var wildSets        = Helper.WildOnlySets;
            var standardSecrets = wildSecrets.Where(x => !wildSets.Contains(Database.GetCardFromId(x).Set)).ToList();

            Assert.AreEqual(standardSecrets.Count, cards.Count);
            foreach (var secret in standardSecrets)
            {
                Assert.IsNotNull(cards.SingleOrDefault(c => c.Id == secret));
            }

            game.CurrentGameType = GameType.GT_ARENA;
            game.CurrentFormat   = Format.Wild;           // Arena format is Wild
            cards = secretsManager.GetSecretList();
            var arenaSecrets = standardSecrets.Where(x => !ArenaExcludes.Contains(x)).ToList();

            Assert.AreEqual(arenaSecrets.Count, cards.Count);
            foreach (var secret in arenaSecrets)
            {
                Assert.IsNotNull(cards.SingleOrDefault(c => c.Id == secret));
            }
        }