protected void CreateSoundBuffer(int sampleRate, double bufferSizeSeconds) { // Buffer to use when marshalling the samples from an unmanaged pointer. // Give it a reasonable initial size, it will be resized dynamically if needed. _sampleBuffer = new short[4096]; // Setup the directsound buffer description var format = new WaveFormat(sampleRate, 16, 2); var buffer = new SoundBufferDescription(); buffer.Flags = BufferFlags.GlobalFocus | BufferFlags.ControlVolume; buffer.BufferBytes = (int)(format.AverageBytesPerSecond * bufferSizeSeconds); buffer.Format = format; buffer.AlgorithmFor3D = Guid.Empty; // Create a sound buffer with the specified buffer description. _secondaryBuffer = new SecondarySoundBuffer(_directSound, buffer); // Get the actual buffer size so we can keep // track of the current/next write position. _bufferBytes = _secondaryBuffer.Capabilities.BufferBytes; // When syncing to audio, we need samples per millisecond to estimate how // long to sleep for when waiting for enough free space in the playback buffer. _samplesPerMs = format.AverageBytesPerSecond / (sizeof(short) * 1000d); }
public override void onTick() { if (isFinished()) { fireDisposeEvent(); return; } if (finished && performing) { //The weapon is done doing what it needs to do, but a sound is still playing. //Do not free this weapon until the sound is done playing. performing = (Hit != null && DSound.isPlaying(Hit)) || (expl != null && DSound.isPlaying(expl)); return; } performing = true; base.onTick(); playSound3d(moveSound, false, false); if (inFiringRange()) { moveSound.Stop(); Hit = target.loadSound(target.soundPath + "bsg" + Common.getRandom(3, 4) + ".wav"); target.playSound(Hit, true, false); fireHitEvent(target, Common.getRandom(100, 200)); finished = true; return; } if (!DSound.isPlaying(moveSound)) { finished = true; explode(); performing = (Hit != null && DSound.isPlaying(Hit)) || (expl != null && DSound.isPlaying(expl)); } }
private void InitialiseDirectSound(IntPtr windowHandle, int sampleRate) { var waveFormat = new WaveFormat(sampleRate, 16, 2); _directSound = new DirectSound(); _directSound.SetCooperativeLevel(windowHandle, CooperativeLevel.Priority); var primaryBufferDescription = new SoundBufferDescription() { Flags = BufferFlags.PrimaryBuffer, AlgorithmFor3D = Guid.Empty, }; _primarySoundBuffer = new PrimarySoundBuffer(_directSound, primaryBufferDescription) { Format = waveFormat }; _soundBufferLength = waveFormat.ConvertLatencyToByteSize(500); var secondaryBufferDescription = new SoundBufferDescription() { Format = waveFormat, Flags = BufferFlags.GetCurrentPosition2 | BufferFlags.GlobalFocus, BufferBytes = _soundBufferLength, AlgorithmFor3D = Guid.Empty, }; _soundBuffer = new SecondarySoundBuffer(_directSound, secondaryBufferDescription); }
public static void PlaySound3d(SecondarySoundBuffer Sound, bool bCloseFirst, bool bLoopSound, double x, double y, double z) { lock (playLock) { SoundBuffer3D DS3DBuffer = new SoundBuffer3D(Sound); //stop currently playing waves? if (bCloseFirst) { Sound.Stop(); Sound.CurrentPosition = 0; } //set the position DS3DBuffer.Position = Get3DVector(x, y, z); //loop the sound? if (bLoopSound) { Sound.Play(0, SharpDX.DirectSound.PlayFlags.Looping); } else { Sound.Play(0, SharpDX.DirectSound.PlayFlags.None); } DS3DBuffer.Dispose(); } //lock }
public virtual void onTick() { //First, need to set what object sare in range //since this is the first ontick method. if (vArray == null) { vArray = Interaction.getObjectsInRange(this, reachRange, Interaction.RangeFlag.existing); } updateTotalDistance(); move(); if (Options.mode == Options.Modes.mission && followTarget && origTarget != null) { z = origTarget.z; } if (damage < 1) { expl = DSound.LoadSound3d(DSound.SoundPath + "\\m4-1.wav"); DSound.PlaySound(expl, true, false); finished = true; } }
void InitDirectSound(Control parent) { //Create the device MyNesDEBUGGER.WriteLine(this, "Initializing direct sound for APU", DebugStatus.None); _SoundDevice = new DirectSound(); _SoundDevice.SetCooperativeLevel(parent.Parent.Handle, CooperativeLevel.Normal); //Create the wav format WaveFormat wav = new WaveFormat(); wav.FormatTag = WaveFormatTag.Pcm; wav.SamplesPerSecond = 44100; wav.Channels = (short)(STEREO ? 2 : 1); AD = (STEREO ? 4 : 2);//Stereo / Mono wav.BitsPerSample = 16; wav.AverageBytesPerSecond = wav.SamplesPerSecond * wav.Channels * (wav.BitsPerSample / 8); wav.BlockAlignment = (short)(wav.Channels * wav.BitsPerSample / 8); BufferSize = wav.AverageBytesPerSecond; //Description SoundBufferDescription des = new SoundBufferDescription(); des.Format = wav; des.SizeInBytes = BufferSize; //des.Flags = BufferFlags.GlobalFocus | BufferFlags.Software; des.Flags = BufferFlags.ControlVolume | BufferFlags.ControlFrequency | BufferFlags.ControlPan | BufferFlags.ControlEffects; //buffer DATA = new byte[BufferSize]; buffer = new SecondarySoundBuffer(_SoundDevice, des); buffer.Play(0, PlayFlags.Looping); //channels InitChannels(); MyNesDEBUGGER.WriteLine(this, "APU OK !!", DebugStatus.Cool); }
private void PlaySound(Stream sound) { DirectSound ds = new DirectSound(); ds.SetCooperativeLevel(this.Handle, CooperativeLevel.Priority); WaveFormat format = WaveFormat.CreateCustomFormat( WaveFormatEncoding.Pcm, 44100, 2, 4 * 44100, 4, 16 ); SoundBufferDescription primaryDesc = new SoundBufferDescription(); primaryDesc.Format = format; primaryDesc.Flags = BufferFlags.GlobalFocus; primaryDesc.BufferBytes = 8 * 4 * 44100; PrimarySoundBuffer pBuffer = new PrimarySoundBuffer(ds, primaryDesc); SoundBufferDescription secondDesc = new SoundBufferDescription(); secondDesc.Format = format; secondDesc.Flags = BufferFlags.GlobalFocus | BufferFlags.ControlPositionNotify | BufferFlags.GetCurrentPosition2; secondDesc.BufferBytes = 8 * 4 * 44100; SecondarySoundBuffer secondBuffer = new SecondarySoundBuffer(ds, secondDesc); secondBuffer.Write(sound.ReadAll(), 0, LockFlags.None); secondBuffer.Play(0, PlayFlags.None); }
public override void serverSideHit(Projector target, int damageAmount) { gunHitSound = target.loadSound(target.soundPath + "gun1-" + Common.getRandom(1, 5) + ".wav"); target.playSound(gunHitSound, true, false); fireHitEvent(target, damageAmount); finished = true; }
public void InitializeBuffer(int rate, int channels) { format = new WaveFormat(); format.FormatTag = WaveFormatTag.Pcm; format.SamplesPerSecond = rate; format.BitsPerSample = 16; format.Channels = (short)channels; format.BlockAlignment = (short)(format.Channels * (format.BitsPerSample / 8)); format.AverageBytesPerSecond = format.SamplesPerSecond * format.BlockAlignment; BufferSize = format.AverageBytesPerSecond; BufferSize += 512 - (BufferSize % 512); buffer = new byte[BufferSize]; SoundBufferDescription description = new SoundBufferDescription(); description.Format = format; description.SizeInBytes = BufferSize; description.Flags = BufferFlags.ControlVolume | BufferFlags.GlobalFocus | BufferFlags.ControlPositionNotify; sbuffer = new SecondarySoundBuffer[2]; sbuffer[0] = new SecondarySoundBuffer(DirectSoundWrapper.Device, description); sbuffer[1] = new SecondarySoundBuffer(DirectSoundWrapper.Device, description); }
public void Dispose() { try { Stop(); } catch { } if (this.buffer != null) { try { if (this.buffer.Status == BufferStatus.Playing) { this.buffer.Stop(); } } catch { } buffer.Dispose(); this.buffer = null; } if (NotificationEvent != null) { NotificationEvent.Close(); NotificationEvent = null; } this.ClearStreams(); }
public Sound(IntPtr handle, DirectSound device) { if (device != null) { device.SetCooperativeLevel(handle, CooperativeLevel.Priority); var format = new WaveFormat { SamplesPerSecond = 44100, BitsPerSample = 16, Channels = 2, FormatTag = WaveFormatTag.Pcm, BlockAlignment = 4 }; format.AverageBytesPerSecond = format.SamplesPerSecond * format.Channels * (format.BitsPerSample / 8); var desc = new SoundBufferDescription { Format = format, Flags = BufferFlags.GlobalFocus | BufferFlags.Software | BufferFlags.GetCurrentPosition2 | BufferFlags.ControlVolume, SizeInBytes = BufferSize }; DSoundBuffer = new SecondarySoundBuffer(device, desc); ChangeVolume(Global.Config.SoundVolume); } SoundBuffer = new byte[BufferSize]; disposed = false; }
public Sound(IntPtr formHandle) { directSound = new DirectSound(); directSound.SetCooperativeLevel(formHandle, CooperativeLevel.Normal); // WAVEFORMATEX Structure (from Microsoft Documentation on DirectSound) // https://docs.microsoft.com/en-us/previous-versions/windows/desktop/ee419019(v%3dvs.85) var wFormatTag = WaveFormatEncoding.Pcm; var nSamplesPerSec = 44100; var nChannels = 1; var wBitsPerSample = 16; // (short) var nBlockAlign = (nChannels * wBitsPerSample) / 8; // nBlockAlign must be equal to the product of nChannels and wBitsPerSample divided by 8 (bits per byte) var nAvgBytesPerSec = nSamplesPerSec * nBlockAlign; // nAvgBytesPerSec should be equal to the product of nSamplesPerSec and nBlockAlign waveFormat = WaveFormat.CreateCustomFormat( tag: wFormatTag, sampleRate: nSamplesPerSec, channels: nChannels, averageBytesPerSecond: nAvgBytesPerSec, blockAlign: nBlockAlign, bitsPerSample: wBitsPerSample ); var bufferDesc = new SoundBufferDescription(); bufferDesc.Format = waveFormat; bufferDesc.BufferBytes = Convert.ToInt32( bufferDuration.TotalSeconds * waveFormat.AverageBytesPerSecond / waveFormat.Channels); buffer = new SecondarySoundBuffer(directSound, bufferDesc); int numSamples = buffer.Capabilities.BufferBytes / waveFormat.BlockAlign; samples = new short[numSamples]; }
public override void onTick() { if (isFinished()) { fireDisposeEvent(); return; } if (finished && performing) { performing = (missileHitSound != null && DSound.isPlaying(missileHitSound)) || (expl != null && DSound.isPlaying(expl)); return; } performing = true; playSound3d(missileSound, false, true); base.onTick(); if (inFiringRange()) { missileSound.Stop(); missileHitSound = target.loadSound(target.soundPath + "m3-" + Common.getRandom(1, 3) + ".wav"); target.playSound(missileHitSound, true, false); fireHitEvent(target, Common.getRandom(300)); finished = true; return; } if (totalDistance > 15.0 || finished) { missileSound.Stop(); finished = true; performing = (missileHitSound != null && DSound.isPlaying(missileHitSound)) || (expl != null && DSound.isPlaying(expl)); } }
public override void use() { direction = weapon.creator.direction; int ammunitionNumber = weapon.ammunitionFor(WeaponTypes.missile) + 1; if (!isAI) { if (ammunitionNumber % 2 != 0) //odd number means fire from right { missileLaunchSound.Pan = (ammunitionNumber + 1) / 2 * 2500; //give 1 to ammunition number so we can divide properly; adding 1 will make it evenly divisible by 2. } else { missileLaunchSound.Pan = ammunitionNumber / 2 * -2500; } fox = loadSound(soundPath + "fox2.wav"); playSound(fox, true, false); DXInput.startFireEffect(); } //if !AI playSound(missileLaunchSound, true, false); if (origTarget != null) { z = origTarget.z; if (isAI && origTarget is Aircraft) { ((Aircraft)origTarget).notifyOf(Notifications.missileLaunch, Degrees.getDistanceBetween(x, y, origTarget.x, origTarget.y) <= 15); } } }
/// <summary> /// Creates a new person /// </summary> /// <param name="x">Starting x coordinate</param> /// <param name="y">Starting y coordinate</param> /// <param name="damage">Starting hit points; max damage will also be set to this value</param> /// <param name="isAI">True if computer controlled, false otherwise</param> public Person(int x, int y, int damage, bool isAI) : base(x, y, damage, isAI) { this.isAI = isAI; if (juliusLevel() == 2) { missiles = new PersonMissile[1]; } else if (juliusLevel() == 3) { missiles = new PersonMissile[4]; } if (juliusLevel() == 3) { shootSound = loadSound("l3s.wav"); lockSound = loadSound("l3a.wav"); } lastStunTime = lastPunchTime = lastMissileTime = DateTime.Now; stopPunchTime = Common.getRandom(1, 10); startSeekTime = DateTime.Now; blockSound = loadSound("fb.wav"); stunSound = loadSound("fstun.wav"); if (!isAI) { DSound.SetCoordinates(x, 0.0, y); } }
/// <summary> /// Initializes a media player with the given file /// </summary> /// <param name="fileName">the file to play</param> /// <returns>true if successful</returns> private bool _setupSoundPlayer(string filename) { bool retval = false; soundPlayer = null; if ((filename.Length != 0)) { try { fileName = filename; soundPlayer = DirectSoundWrapper.CreateSoundBufferFromWave(fileName); SlimDX.Multimedia.WaveStream waveFile = new SlimDX.Multimedia.WaveStream(fileName); List <NotificationPosition> pos = new List <NotificationPosition>(); notificationPosition.Offset = (int)waveFile.Length - 1; notificationPosition.Event = new AutoResetEvent(false); pos.Add(notificationPosition); soundPlayer.SetNotificationPositions(pos.ToArray()); } catch (Exception ex) { logger.Error("[SoundPlayer] Error creating soundplayer: " + ex.Message); } _updateVolume(volume); retval = true; } return(retval); }
public SecondarySoundBuffer loadSound(string filename) { SecondarySoundBuffer s = null; System.Diagnostics.Trace.WriteLine("Loading sound " + filename); if (isAI && !autoPlayTarget) { if (!forceStareo) { s = DSound.LoadSound3d(filename); } else { s = DSound.LoadSound(filename); } } else //Either this is not AI or this is autoPlayTarget { s = DSound.LoadSound(filename); } if (s == null) { System.Diagnostics.Trace.WriteLine(filename + " is a null buffer"); } return(s); }
public SecondarySoundBuffer Acquire(int soundId) { if (soundId < 0 || soundId >= 4096) { return(null); } return((SecondarySoundBuffer)Archives.Sound.Open <SecondarySoundBuffer>(GetFilePath(soundId), stream => { SoundBufferDescription bufferDescription1 = new SoundBufferDescription(); bufferDescription1.Format = _waveFormat; bufferDescription1.BufferBytes = checked ((int)(stream.Length - 40L)); SoundBufferDescription bufferDescription2 = bufferDescription1; BufferFlags num1 = bufferDescription2.Flags | (BufferFlags)128; bufferDescription2.Flags = num1; SoundBufferDescription bufferDescription3 = bufferDescription1; BufferFlags num2 = bufferDescription3.Flags | (BufferFlags)32; bufferDescription3.Flags = num2; SoundBufferDescription bufferDescription4 = bufferDescription1; BufferFlags num3 = bufferDescription4.Flags | (BufferFlags)64; bufferDescription4.Flags = num3; SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(_soundDevice, bufferDescription1); stream.Seek(40L, SeekOrigin.Begin); byte[] buffer = new byte[stream.Length - 40L]; stream.Read(buffer, 0, buffer.Length); secondarySoundBuffer.Write(buffer, 0, (SharpDX.DirectSound.LockFlags) 2); return secondarySoundBuffer; })); }
/// <summary> /// Creates a new wreckage /// </summary> /// <param name="x">The mid X value.</param> /// <param name="y">The mid y value.</param> /// <param name="damage">The damage points</param> /// <param name="length">The length</param> /// <param name="width">The width</param> public BurningWreckage(int x, int y, int damage, int length, int width) : base(x, y, damage, length, width) { hitFile = "fwreckage.wav"; fireSound = loadSound("ffire.wav"); playSound(fireSound, true, true); }
public override void onTick() { if (isFinished()) { fireDisposeEvent(); return; } if (finished && performing) { //The weapon is done doing what it needs to do, but a sound is still playing. //Do not free this weapon until the sound is done playing or the program will act up. if (gunHitSound != null) { performing = DSound.isPlaying(gunHitSound); } return; } performing = true; base.onTick(); if (inFiringRange()) { gunHitSound = target.loadSound(target.soundPath + "gun1-" + Common.getRandom(1, 5) + ".wav"); target.playSound(gunHitSound, true, false); fireHitEvent(target, 10); finished = true; return; } if (totalDistance >= 4) { finished = true; performing = false; } }
public DirectSound( Form form, int sampleRate, int bufferCount) { if ((sampleRate % 50) != 0) { throw new ArgumentOutOfRangeException("sampleRate", "Sample rate must be a multiple of 50!"); } _sampleRate = sampleRate; var bufferSize = sampleRate / 50; for (int i = 0; i < bufferCount; i++) { _fillQueue.Enqueue(new uint[bufferSize]); } _bufferSize = bufferSize; _bufferCount = bufferCount; _zeroValue = 0; var hWnd = form != null ? form.Handle : IntPtr.Zero; _device = new DirectSound8(); _device.SetCooperativeLevel(hWnd, DSSCL.PRIORITY); // we always use 16 bit stereo (uint per sample) const short channels = 2; const short bitsPerSample = 16; const int sampleSize = 4; // channels * (bitsPerSample / 8); var wf = new WaveFormat(_sampleRate, bitsPerSample, channels); // Create a buffer var bufferDesc = new DSBUFFERDESC(); bufferDesc.dwBufferBytes = _bufferSize * sampleSize * _bufferCount; bufferDesc.dwFlags = DSBCAPS_FLAGS.CTRLVOLUME | DSBCAPS_FLAGS.CTRLPOSITIONNOTIFY | DSBCAPS_FLAGS.GLOBALFOCUS | DSBCAPS_FLAGS.GETCURRENTPOSITION2; bufferDesc.Format = wf; _soundBuffer = new SecondarySoundBuffer(_device, bufferDesc); var posNotify = new DSBPOSITIONNOTIFY[_bufferCount]; for (int i = 0; i < posNotify.Length; i++) { posNotify[i] = new DSBPOSITIONNOTIFY(); posNotify[i].dwOffset = i * _bufferSize * sampleSize; posNotify[i].WaitHandle = _fillEvent; } _soundBuffer.SetNotificationPositions(posNotify); _wavePlayThread = new Thread(WavePlayThreadProc); _wavePlayThread.IsBackground = true; _wavePlayThread.Name = "WavePlay"; _wavePlayThread.Priority = ThreadPriority.Highest; _wavePlayThread.Start(); }
public static bool isLooping(SecondarySoundBuffer s) { if ((s.Status & (int)BufferStatus.Looping) == (int)BufferStatus.Looping) { return(true); } return(false); }
void releaseResources() { if (audioBuffer != null) { delete audioBuffer; audioBuffer = null; } }
private void Register(SecondarySoundBuffer soundBuffer) { if (soundBuffer == null) { return; } this._buffers.Add(soundBuffer); }
public void StopSound() { _deviceBuffer.Stop(); _deviceBuffer.Dispose(); _deviceBuffer = null; BufferSizeSamples = 0; }
public override void serverSideHit(Projector target, int remainingDamage) { missileSound.Stop(); hitSound = target.loadSound(target.soundPath + "m3-" + Common.getRandom(1, 2) + ".wav"); target.playSound(hitSound, true, false); fireHitEvent(target, remainingDamage); finished = true; }
public override void serverSideHit(Projector target, int damageAmount) { missileSound.Stop(); missileHitSound = target.loadSound(target.soundPath + "m3-" + Common.getRandom(1, 3) + ".wav"); target.playSound(missileHitSound, true, false); fireHitEvent(target, damageAmount); finished = true; }
public override void playCrashSound(int x, int y) { if (crashSound == null) { crashSound = DSound.LoadSound3d(DSound.SoundPath + "\\a_fwall.wav"); } DSound.PlaySound3d(crashSound, true, false, x, y, 0); }
protected override void ShutdownAudioFile() { if (_SecondaryBuffer != null) { _SecondaryBuffer.Dispose(); _SecondaryBuffer = null; } }
static void Main(string[] args) { DirectSound directSound = new DirectSound(); var form = new Form(); form.Text = "SharpDX - DirectSound Demo"; // Set Cooperative Level to PRIORITY (priority level can call the SetFormat and Compact methods) // directSound.SetCooperativeLevel(form.Handle, CooperativeLevel.Priority); // Create PrimarySoundBuffer var primaryBufferDesc = new SoundBufferDescription(); primaryBufferDesc.Flags = BufferFlags.PrimaryBuffer; primaryBufferDesc.AlgorithmFor3D = Guid.Empty; var primarySoundBuffer = new PrimarySoundBuffer(directSound, primaryBufferDesc); // Play the PrimarySound Buffer primarySoundBuffer.Play(0, PlayFlags.Looping); // Default WaveFormat Stereo 44100 16 bit WaveFormat waveFormat = new WaveFormat(); // Create SecondarySoundBuffer var secondaryBufferDesc = new SoundBufferDescription(); secondaryBufferDesc.BufferBytes = waveFormat.ConvertLatencyToByteSize(60000); secondaryBufferDesc.Format = waveFormat; secondaryBufferDesc.Flags = BufferFlags.GetCurrentPosition2 | BufferFlags.ControlPositionNotify | BufferFlags.GlobalFocus | BufferFlags.ControlVolume | BufferFlags.StickyFocus; secondaryBufferDesc.AlgorithmFor3D = Guid.Empty; var secondarySoundBuffer = new SecondarySoundBuffer(directSound, secondaryBufferDesc); // Get Capabilties from secondary sound buffer var capabilities = secondarySoundBuffer.Capabilities; // Lock the buffer DataStream dataPart2; var dataPart1 =secondarySoundBuffer.Lock(0, capabilities.BufferBytes, LockFlags.EntireBuffer, out dataPart2); // Fill the buffer with some sound int numberOfSamples = capabilities.BufferBytes/waveFormat.BlockAlign; for (int i = 0; i < numberOfSamples; i++) { double vibrato = Math.Cos(2 * Math.PI * 10.0 * i /waveFormat.SampleRate); short value = (short) (Math.Cos(2*Math.PI*(220.0 + 4.0 * vibrato)*i/waveFormat.SampleRate)*16384); // Not too loud dataPart1.Write(value); dataPart1.Write(value); } // Unlock the buffer secondarySoundBuffer.Unlock(dataPart1, dataPart2); // Play the song secondarySoundBuffer.Play(0, PlayFlags.Looping); Application.Run(form); }
/// <summary> /// Play DX7. /// </summary> /// <param name="channels">An array of values for each channel (values between 0 and 1, usually 8 channels).</param> public static void PlayDX7(Primitive channels) { Initialise(); try { int i, iServo; double duration = 0.0225; int sampleCount = (int)(duration * waveFormat.SamplesPerSecond); // buffer description SoundBufferDescription soundBufferDescription = new SoundBufferDescription(); soundBufferDescription.Format = waveFormat; soundBufferDescription.Flags = BufferFlags.Defer; soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment; SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription); short[] rawsamples = new short[sampleCount]; int stopSamples = (int)(0.0004 * waveFormat.SamplesPerSecond); List<int> servoSamples = new List<int>(); Primitive indices = SBArray.GetAllIndices(channels); int servoCount = SBArray.GetItemCount(indices); for (iServo = 1; iServo <= servoCount; iServo++) { servoSamples.Add((int)((0.0007 + 0.0008 * channels[indices[iServo]]) * waveFormat.SamplesPerSecond)); } //Lead-in int leading = sampleCount - (servoCount + 1) * stopSamples - servoSamples.Sum(); int sample = 0; for (i = 0; i < leading; i++) rawsamples[sample++] = 0; //Servos for (i = 0; i < stopSamples; i++) rawsamples[sample++] = (short)(-amplitude); for (iServo = 0; iServo < servoCount; iServo++) { for (i = 0; i < servoSamples[iServo]; i++) rawsamples[sample++] = amplitude; for (i = 0; i < stopSamples; i++) rawsamples[sample++] = (short)(-amplitude); } //load audio samples to secondary buffer secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer); //play audio buffer secondarySoundBuffer.Play(0, PlayFlags.None); //wait to complete before returning while ((secondarySoundBuffer.Status & BufferStatus.Playing) != 0); secondarySoundBuffer.Dispose(); } catch (Exception ex) { TextWindow.WriteLine(ex.Message); } }
/// <summary>Creates a sound.</summary> /// <param name="samples">A byte array containing the sample data (Mono 16-bit Signed samples).</param> /// <param name="frequency">The sample frequency in herz.</param> /// <param name="soundIndex">The index of the sound.</param> /// <param name="speakerSound">Whether the sound is a speaker sound otherwise it is a sampled sound.</param> /// <returns>The Sound.</returns> public override SoundSystem.Sound CreateSound(byte[] samples, int frequency, int soundIndex, bool speakerSound) { WaveFormat waveFormat = new WaveFormat(); waveFormat.FormatTag = WaveFormatTag.Pcm; waveFormat.Channels = (short) 1; waveFormat.SamplesPerSecond = frequency; waveFormat.BlockAlignment = (short) 2; waveFormat.AverageBytesPerSecond = frequency * 2; waveFormat.BitsPerSample = (short) 16; SoundBufferDescription soundBufferDescription = new SoundBufferDescription(); soundBufferDescription.Format = waveFormat; soundBufferDescription.Flags = BufferFlags.ControlVolume; soundBufferDescription.SizeInBytes = samples.Length; SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(_directSound, soundBufferDescription); secondarySoundBuffer.Write(samples, 0, LockFlags.EntireBuffer); return new SlimDXSound(secondarySoundBuffer); }
/// <summary> /// Constructs a new Audio Output Device. /// </summary> /// /// <param name="device">Global identifier of the audio output device.</param> /// <param name="owner">The owner window handle.</param> /// <param name="samplingRate">The sampling rate of the device.</param> /// <param name="channels">The number of channels of the device.</param> /// public AudioOutputDevice(Guid device, IntPtr owner, int samplingRate, int channels) { this.owner = owner; this.samplingRate = samplingRate; this.channels = channels; this.device = device; DirectSound ds = new DirectSound(device); ds.SetCooperativeLevel(owner, CooperativeLevel.Priority); // Set the output format WaveFormat waveFormat = new WaveFormat(); waveFormat.FormatTag = WaveFormatTag.IeeeFloat; waveFormat.BitsPerSample = 32; waveFormat.BlockAlignment = (short)(waveFormat.BitsPerSample * channels / 8); waveFormat.Channels = (short)channels; waveFormat.SamplesPerSecond = samplingRate; waveFormat.AverageBytesPerSecond = waveFormat.SamplesPerSecond * waveFormat.BlockAlignment; bufferSize = 8 * waveFormat.AverageBytesPerSecond; // Setup the secondary buffer SoundBufferDescription desc2 = new SoundBufferDescription(); desc2.Flags = BufferFlags.GlobalFocus | BufferFlags.ControlPositionNotify | BufferFlags.GetCurrentPosition2; desc2.SizeInBytes = bufferSize; desc2.Format = waveFormat; buffer = new SecondarySoundBuffer(ds, desc2); var list = new List<NotificationPosition>(); int numberOfPositions = 32; // Set notification for buffer percentiles for (int i = 0; i < numberOfPositions; i++) { list.Add(new NotificationPosition() { Event = new AutoResetEvent(false), Offset = i * bufferSize / numberOfPositions + 1, }); } // Set notification for end of buffer list.Add(new NotificationPosition() { Offset = bufferSize - 1, Event = new AutoResetEvent(false) }); firstHalfBufferIndex = numberOfPositions / 2; secondHalfBufferIndex = numberOfPositions; notifications = list.ToArray(); System.Diagnostics.Debug.Assert(notifications[firstHalfBufferIndex].Offset == bufferSize / 2 + 1); System.Diagnostics.Debug.Assert(notifications[secondHalfBufferIndex].Offset == bufferSize - 1); // Make a copy of the wait handles waitHandles = new WaitHandle[notifications.Length]; for (int i = 0; i < notifications.Length; i++) waitHandles[i] = notifications[i].Event; // Store all notification positions buffer.SetNotificationPositions(notifications); }
public void Initialize(IntPtr handle) { if (isInitialized) { Dispose(); } isInitialized = false; LoadSettings(); //Create the device Console.WriteLine("DirectSound: Initializing directSound ..."); _SoundDevice = new DirectSound(); _SoundDevice.SetCooperativeLevel(handle, CooperativeLevel.Normal); //Create the wav format WaveFormat wav = new WaveFormat(); wav.FormatTag = WaveFormatTag.Pcm; wav.SamplesPerSecond = Program.Settings.Audio_Frequency; wav.Channels = 1; wav.BitsPerSample = Program.Settings.Audio_BitsPerSample; wav.AverageBytesPerSecond = wav.SamplesPerSecond * wav.Channels * (wav.BitsPerSample / 8); wav.BlockAlignment = (short)(wav.Channels * wav.BitsPerSample / 8); //BufferSize = (int)(wav.AverageBytesPerSecond * ((double)Program.Settings.Audio_BufferSizeInMilliseconds) / (double)1000); BufferSize = Program.Settings.Audio_BufferSizeInBytes; //latency_in_bytes = (int)((double)wav.AverageBytesPerSecond * (double)(Program.Settings.Audio_LatencyInPrecentage / (double)1000)); latency_in_bytes = (Program.Settings.Audio_LatencyInPrecentage * BufferSize) / 100; latency_in_samples = latency_in_bytes / 2; Console.WriteLine("DirectSound: BufferSize = " + BufferSize + " Byte"); Console.WriteLine("DirectSound: Latency in bytes = " + latency_in_bytes + " Byte"); //Description SoundBufferDescription des = new SoundBufferDescription(); des.Format = wav; des.SizeInBytes = BufferSize; des.Flags = BufferFlags.ControlVolume | BufferFlags.ControlFrequency | BufferFlags.ControlPan | BufferFlags.Software; buffer = new SecondarySoundBuffer(_SoundDevice, des); //buffer.Play(0, PlayFlags.Looping); // Set volume SetVolume(volume); Console.WriteLine("DirectSound: DirectSound initialized OK."); isInitialized = true; Shutdown(); }
void load_sound_file(ref MemoryStream sound_stream, ref WaveStream wave_stream, ref byte[] data_array, ref SoundBufferDescription buf_desc, ref SecondarySoundBuffer buf, string file, ref bool executed) { try { if ((((Form1)(form1_reference)).retrieve_resources != null) && (((Form1)(form1_reference)).retrieve_resources.EntryFileNames.Contains(file))) { sound_stream = new MemoryStream(); ((Form1)(form1_reference)).retrieve_resources.Extract(file, sound_stream); data_array = new byte[Convert.ToInt32(sound_stream.Length)]; data_array = sound_stream.ToArray(); wave = new WaveFormat(); wave.FormatTag = WaveFormatTag.Pcm; wave.BitsPerSample = (short)((data_array[35] << 8) | data_array[34]); wave.BlockAlignment = (short)((data_array[33] << 8) | data_array[32]); wave.Channels = (short)((data_array[23] << 8) | data_array[22]); wave.SamplesPerSecond = (int)((data_array[27] << 24) | (data_array[26] << 16) | (data_array[25] << 8) | (data_array[24])); wave.AverageBytesPerSecond = (int)((data_array[27] << 24) | (data_array[26] << 16) | (data_array[25] << 8) | (data_array[24])); sound_stream = new MemoryStream(data_array); wave_stream = new WaveStream(sound_stream); buf_desc = new SoundBufferDescription(); buf_desc.Flags = BufferFlags.GlobalFocus; buf_desc.SizeInBytes = (int)sound_stream.Length; buf_desc.Format = wave; if (sound_stream.Length > 0) { buf = new SecondarySoundBuffer(device, buf_desc); wave_stream.Read(data_array, 0, buf_desc.SizeInBytes); buf.Write(data_array, 0, LockFlags.EntireBuffer); } executed = false; sound_stream.Close(); } else { buf_desc = new SoundBufferDescription(); buf_desc.Flags = BufferFlags.GlobalFocus; if (File.Exists(file)) { wave_stream = new WaveStream(file); buf_desc.Format = wave_stream.Format; buf_desc.SizeInBytes = (int)wave_stream.Length; data_array = new byte[wave_stream.Length]; buf = new SecondarySoundBuffer(device, buf_desc); wave_stream.Read(data_array, 0, buf_desc.SizeInBytes); buf.Write(data_array, 0, LockFlags.EntireBuffer); } executed = false; } } catch (DirectSoundException e) { MessageBox.Show(e.ToString(), "Error!", MessageBoxButtons.OK); } }
private static string _PlayWavFile(string fileName, double duration) { try { Initialise(); WaveStream waveFile = new WaveStream(fileName); SoundBufferDescription soundBufferDescription = new SoundBufferDescription(); soundBufferDescription.Format = waveFile.Format; soundBufferDescription.Flags = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan; soundBufferDescription.SizeInBytes = (int)waveFile.Length; SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription); secondarySoundBuffer.Pan = pan; secondarySoundBuffer.Volume = volume; byte[] rawsamples = new byte[soundBufferDescription.SizeInBytes]; waveFile.Read(rawsamples, 0, soundBufferDescription.SizeInBytes); waveFile.Close(); secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer); string name = NextName(); Buffer buffer = new Buffer(name, secondarySoundBuffer, 0, duration); buffers.Add(buffer); Thread thread = new Thread(new ParameterizedThreadStart(DoPlay)); thread.Start(buffer); if (!bAsync) thread.Join(); return name; } catch (Exception ex) { Utilities.OnError(Utilities.GetCurrentMethod(), ex); return ""; } }
public void Dispose() { isInitialized = false; Stop(); buffer.Dispose(); buffer = null; _SoundDevice.Dispose(); _SoundDevice = null; GC.Collect(); }
public void Dispose() { if (disposed) return; if (DSoundBuffer != null && DSoundBuffer.Disposed == false) { DSoundBuffer.Dispose(); DSoundBuffer = null; } }
private static string _PlayWave(double frequency, double duration, Primitive waveform) { try { Initialise(); int sampleCount = (int)(waveFormat.SamplesPerSecond / frequency); // buffer description SoundBufferDescription soundBufferDescription = new SoundBufferDescription(); soundBufferDescription.Format = waveFormat; soundBufferDescription.Flags = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan; soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment; SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription); secondarySoundBuffer.Pan = pan; secondarySoundBuffer.Volume = volume; short[] rawsamples = new short[sampleCount]; double frac, value; Primitive indices = SBArray.GetAllIndices(waveform); int count = SBArray.GetItemCount(waveform); double interval = indices[count] - indices[1]; double[] timeFrac = new double[count]; double[] timeValue = new double[count]; for (int i = 1; i <= count; i++) //Normalise to interval 1; { timeFrac[i - 1] = (indices[i] - indices[1]) / interval; timeValue[i - 1] = waveform[indices[i]]; } for (int i = 0; i < sampleCount; i++) { frac = i / (double)sampleCount; frac = frac - (int)frac; for (int j = 0; j < count - 1; j++) { if (frac >= timeFrac[j] && frac <= timeFrac[j + 1]) { value = timeValue[j] + (timeValue[j + 1] - timeValue[j]) * (frac - timeFrac[j]) / (timeFrac[j + 1] - timeFrac[j]); rawsamples[i] = (short)(amplitude * value); break; } } } secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer); string name = NextName(); Buffer buffer = new Buffer(name, secondarySoundBuffer, frequency, duration); buffers.Add(buffer); Thread thread = new Thread(new ParameterizedThreadStart(DoPlay)); thread.Start(buffer); if (!bAsync) thread.Join(); return name; } catch (Exception ex) { Utilities.OnError(Utilities.GetCurrentMethod(), ex); return ""; } }
private static string _PlayHarmonics(double frequency, double duration, Primitive harmonics) { try { Initialise(); int sampleCount = (int)(waveFormat.SamplesPerSecond / frequency); // buffer description SoundBufferDescription soundBufferDescription = new SoundBufferDescription(); soundBufferDescription.Format = waveFormat; soundBufferDescription.Flags = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan; soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment; SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription); secondarySoundBuffer.Pan = pan; secondarySoundBuffer.Volume = volume; short[] rawsamples = new short[sampleCount]; double frac, value; Primitive indices = SBArray.GetAllIndices(harmonics); int count = SBArray.GetItemCount(harmonics); for (int i = 0; i < sampleCount; i++) { frac = i / (double)sampleCount; value = System.Math.Sin(2.0 * System.Math.PI * frac); for (int j = 1; j <= count; j++) { double harmonic = indices[j]; value += harmonics[harmonic] * System.Math.Sin(2.0 * System.Math.PI * harmonic * frac); } rawsamples[i] = (short)(amplitude * value); } secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer); string name = NextName(); Buffer buffer = new Buffer(name, secondarySoundBuffer, frequency, duration); buffers.Add(buffer); Thread thread = new Thread(new ParameterizedThreadStart(DoPlay)); thread.Start(buffer); if (!bAsync) thread.Join(); return name; } catch (Exception ex) { Utilities.OnError(Utilities.GetCurrentMethod(), ex); return ""; } }
private static string _Play(double frequency, double duration, int iType) { try { Initialise(); int sampleCount = (int)(waveFormat.SamplesPerSecond / frequency); // buffer description SoundBufferDescription soundBufferDescription = new SoundBufferDescription(); soundBufferDescription.Format = waveFormat; soundBufferDescription.Flags = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan; soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment; SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription); secondarySoundBuffer.Pan = pan; secondarySoundBuffer.Volume = volume; short[] rawsamples = new short[sampleCount]; double frac, value; switch (iType) { case 1: //Sinusoidal for (int i = 0; i < sampleCount; i++) { frac = i / (double)sampleCount; value = System.Math.Sin(2.0 * System.Math.PI * frac); rawsamples[i] = (short)(amplitude * value); } break; case 2: //Square for (int i = 0; i < sampleCount; i++) { frac = i / (double)sampleCount; frac = frac - (int)frac; value = frac < 0.5 ? -1.0 : 1.0; rawsamples[i] = (short)(amplitude * value); } break; } secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer); string name = NextName(); Buffer buffer = new Buffer(name, secondarySoundBuffer, frequency, duration); buffers.Add(buffer); Thread thread = new Thread(new ParameterizedThreadStart(DoPlay)); thread.Start(buffer); if (!bAsync) thread.Join(); return name; } catch (Exception ex) { Utilities.OnError(Utilities.GetCurrentMethod(), ex); return ""; } }
void InitDirectSound(IntPtr handle) { //Create the device _SoundDevice = new DirectSound(); _SoundDevice.SetCooperativeLevel(handle, CooperativeLevel.Priority); //Creat the wav format, it will be mono-44100-pcm-16bit //TODO: support more wave formats WaveFormat wav = new WaveFormat(); wav.FormatTag = WaveFormatTag.Pcm; wav.SamplesPerSecond = 44100; wav.Channels = 1;//mono wav.BitsPerSample = 16; wav.AverageBytesPerSecond = 88200;//wav.SamplesPerSecond * wav.Channels * (wav.BitsPerSample / 8); wav.BlockAlignment = 2;//(wfx.Channels * wfx.BitsPerSample / 8); BufferSize = 88200 * 5; //Description SoundBufferDescription des = new SoundBufferDescription(); des.Format = wav; des.SizeInBytes = BufferSize; des.Flags = BufferFlags.GlobalFocus | BufferFlags.Software; //buffer buffer = new SecondarySoundBuffer(_SoundDevice, des); DATA = new byte[BufferSize]; buffer.Play(0, PlayFlags.Looping); //channels InitChannels(); }
public void Reset() { bufferSize = audioFormat.AverageBytesPerSecond / 10; sBufferDescription.Flags = BufferFlags.GlobalFocus | BufferFlags.ControlVolume | BufferFlags.GetCurrentPosition2; sBufferDescription.Format = audioFormat; sBufferDescription.SizeInBytes = bufferSize * 2; sBuffer = new SecondarySoundBuffer(device, sBufferDescription); sBuffer.Volume = FloatToDB(volume); }
private static string _PlayDX7(Primitive channels) { try { Initialise(); int i, iServo; double duration = 0.0225; int sampleCount = (int)(duration * waveFormat.SamplesPerSecond); // buffer description SoundBufferDescription soundBufferDescription = new SoundBufferDescription(); soundBufferDescription.Format = waveFormat; soundBufferDescription.Flags = BufferFlags.Defer | BufferFlags.ControlVolume | BufferFlags.ControlPan; soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment; SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription); secondarySoundBuffer.Pan = pan; secondarySoundBuffer.Volume = volume; short[] rawsamples = new short[sampleCount]; int stopSamples = (int)(0.0004 * waveFormat.SamplesPerSecond); List<int> servoSamples = new List<int>(); Primitive indices = SBArray.GetAllIndices(channels); int servoCount = SBArray.GetItemCount(indices); for (iServo = 1; iServo <= servoCount; iServo++) { servoSamples.Add((int)((0.0007 + 0.0008 * channels[indices[iServo]]) * waveFormat.SamplesPerSecond)); } //Lead-in int leading = sampleCount - (servoCount + 1) * stopSamples - servoSamples.Sum(); int sample = 0; for (i = 0; i < leading; i++) rawsamples[sample++] = 0; //Servos for (i = 0; i < stopSamples; i++) rawsamples[sample++] = (short)(-amplitude); for (iServo = 0; iServo < servoCount; iServo++) { for (i = 0; i < servoSamples[iServo]; i++) rawsamples[sample++] = amplitude; for (i = 0; i < stopSamples; i++) rawsamples[sample++] = (short)(-amplitude); } secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer); string name = NextName(); Buffer buffer = new Buffer(name, secondarySoundBuffer, 0, -1); buffers.Add(buffer); Thread thread = new Thread(new ParameterizedThreadStart(DoPlay)); thread.Start(buffer); if (!bAsync) thread.Join(); return name; } catch (Exception ex) { Utilities.OnError(Utilities.GetCurrentMethod(), ex); return ""; } }
public void StartSound() { BufferSizeSamples = Sound.MillisecondsToSamples(Global.Config.SoundBufferSizeMs); // 35 to 65 milliseconds depending on how big the buffer is. This is a trade-off // between more frequent but less severe glitches (i.e. catching underruns before // they happen and filling the buffer with silence) or less frequent but more // severe glitches. At least on my Windows 8 machines, the distance between the // play and write cursors can be up to 30 milliseconds, so that would be the // absolute minimum we could use here. int minBufferFullnessMs = Math.Min(35 + ((Global.Config.SoundBufferSizeMs - 60) / 2), 65); MaxSamplesDeficit = BufferSizeSamples - Sound.MillisecondsToSamples(minBufferFullnessMs); var format = new WaveFormat { SamplesPerSecond = Sound.SampleRate, BitsPerSample = Sound.BytesPerSample * 8, Channels = Sound.ChannelCount, FormatTag = WaveFormatTag.Pcm, BlockAlignment = Sound.BlockAlign, AverageBytesPerSecond = Sound.SampleRate * Sound.BlockAlign }; var desc = new SoundBufferDescription { Format = format, Flags = BufferFlags.GlobalFocus | BufferFlags.Software | BufferFlags.GetCurrentPosition2 | BufferFlags.ControlVolume, SizeInBytes = BufferSizeBytes }; _deviceBuffer = new SecondarySoundBuffer(_device, desc); _actualWriteOffsetBytes = -1; _filledBufferSizeBytes = 0; _lastWriteTime = 0; _lastWriteCursor = 0; _deviceBuffer.Play(0, SlimDX.DirectSound.PlayFlags.Looping); }
private void InitDirectSound(Control parent) { Debug.WriteLine(this, "Initializing APU ....", DebugStatus.None); //Create the device _SoundDevice = new DirectSound(); _SoundDevice.SetCooperativeLevel(parent.Parent.Handle, CooperativeLevel.Normal); //Create the wav format var wav = new WaveFormat(); wav.FormatTag = WaveFormatTag.Pcm; wav.SamplesPerSecond = 44100; wav.Channels = (short) (STEREO ? 2 : 1); AD = (STEREO ? 4 : 2); //Stereo / Mono wav.BitsPerSample = 16; wav.AverageBytesPerSecond = wav.SamplesPerSecond*wav.Channels*(wav.BitsPerSample/8); wav.BlockAlignment = (short) (wav.Channels*wav.BitsPerSample/8); BufferSize = wav.AverageBytesPerSecond; //Description var des = new SoundBufferDescription { Format = wav, SizeInBytes = BufferSize, Flags = BufferFlags.ControlVolume | BufferFlags.ControlFrequency | BufferFlags.ControlPan | BufferFlags.ControlEffects }; //des.Flags = BufferFlags.GlobalFocus | BufferFlags.Software; //buffer DATA = new byte[BufferSize]; buffer = new SecondarySoundBuffer(_SoundDevice, des); buffer.Play(0, PlayFlags.Looping); //channels InitChannels(); Debug.WriteLine(this, "APU initialized ok !!", DebugStatus.Cool); }
/// <summary> /// Releases unmanaged and - optionally - managed resources /// </summary> /// /// <param name="disposing"><c>true</c> to release both managed and unmanaged /// resources; <c>false</c> to release only unmanaged resources.</param> /// protected virtual void Dispose(bool disposing) { if (disposing) { // free managed resources if (buffer != null) { buffer.Dispose(); buffer = null; } } }
private static void Play(double frequency, double duration, int iType) { Initialise(); try { int sampleCount = (int)(duration * waveFormat.SamplesPerSecond); // buffer description SoundBufferDescription soundBufferDescription = new SoundBufferDescription(); soundBufferDescription.Format = waveFormat; soundBufferDescription.Flags = BufferFlags.Defer; soundBufferDescription.SizeInBytes = sampleCount * waveFormat.BlockAlignment; SecondarySoundBuffer secondarySoundBuffer = new SecondarySoundBuffer(directSound, soundBufferDescription); short[] rawsamples = new short[sampleCount]; double frac, value; switch (iType) { case 1: //Sinusoidal for (int i = 0; i < sampleCount; i++) { frac = frequency * duration * i / (double)sampleCount; value = System.Math.Sin(2.0 * System.Math.PI * frac); rawsamples[i] = (short)(amplitude * value); } break; case 2: //Square for (int i = 0; i < sampleCount; i++) { frac = frequency * duration * i / (double)sampleCount; frac = frac - (int)frac; value = frac < 0.5 ? -1.0 : 1.0; rawsamples[i] = (short)(amplitude * value); } break; } //load audio samples to secondary buffer secondarySoundBuffer.Write(rawsamples, 0, LockFlags.EntireBuffer); //play audio buffer secondarySoundBuffer.Play(0, PlayFlags.None); //wait to complete before returning while ((secondarySoundBuffer.Status & BufferStatus.Playing) != 0); secondarySoundBuffer.Dispose(); } catch (Exception ex) { TextWindow.WriteLine(ex.Message); } }
public Buffer(string name, SecondarySoundBuffer secondarySoundBuffer, double frequency, double duration, bool bDispose = true) { this.name = name; this.secondarySoundBuffer = secondarySoundBuffer; this.frequency = frequency; this.duration = duration; this.bDispose = bDispose; bPlaying = true; bLoop = LDWaveForm.bLoop; }