Esempio n. 1
0
    // Updating second state from server
    public void RemoteSecondStateUpdate(string message)
    {
        SecondAnimationState state = (SecondAnimationState)Enum.Parse(typeof(AnimationSynchronizer.SecondAnimationState), message);

        this.secondState = state;
        UpdateAnimation();
    }
 // Updating second state from server
 public void RemoteSecondStateUpdate(string message)
 {
     SecondAnimationState state = (SecondAnimationState)Enum.Parse(typeof(AnimationSynchronizer.SecondAnimationState), message);
     this.secondState = state;
     UpdateAnimation();
 }
Esempio n. 3
0
    // Automatically reset reload/shoot state after plating
    private IEnumerator ResetSecondState(float t)
    {
        yield return(new WaitForSeconds(t));

        secondState = SecondAnimationState.None;
    }
 // Automatically reset reload/shoot state after plating
 private IEnumerator ResetSecondState(float t)
 {
     yield return new WaitForSeconds(t);
     secondState = SecondAnimationState.None;
 }