Esempio n. 1
0
        SearchValue OnPropertyFilter(GameObject go, string propertyName)
        {
            if (!go)
            {
                return(SearchValue.invalid);
            }
            if (string.IsNullOrEmpty(propertyName))
            {
                return(SearchValue.invalid);
            }

            using (var view = SearchMonitor.GetView())
            {
                var documentKey = SearchUtils.GetDocumentKey(go);
                var recordKey   = PropertyDatabase.CreateRecordKey(documentKey, PropertyDatabase.CreatePropertyHash(propertyName));
                if (view.TryLoadProperty(recordKey, out object data) && data is SearchValue sv)
                {
                    return(sv);
                }

                foreach (var c in EnumerateSubObjects(go))
                {
                    var property = FindPropertyValue(c, propertyName);
                    if (property.valid)
                    {
                        view.StoreProperty(recordKey, property);
                        return(property);
                    }
                }

                view.StoreProperty(recordKey, SearchValue.invalid);
            }

            return(SearchValue.invalid);
        }
Esempio n. 2
0
        SearchValue OnPropertyFilter(GameObject go, string propertyName)
        {
            if (!go)
            {
                return(SearchValue.invalid);
            }
            if (string.IsNullOrEmpty(propertyName))
            {
                return(SearchValue.invalid);
            }

            #if USE_PROPERTY_DATABASE
            using (var view = SearchMonitor.GetView())
            #endif
            {
                #if USE_PROPERTY_DATABASE
                var documentKey = SearchUtils.GetDocumentKey(go);
                var recordKey   = PropertyDatabase.CreateRecordKey(documentKey, PropertyDatabase.CreatePropertyHash(propertyName));
                if (view.TryLoadProperty(recordKey, out object data))
                {
                    return((SearchValue)data);
                }
                #endif

                var gocs = go.GetComponents <Component>();
                for (int componentIndex = 0; componentIndex < gocs.Length; ++componentIndex)
                {
                    var c = gocs[componentIndex];
                    if (!c || (c.hideFlags & HideFlags.HideInInspector) == HideFlags.HideInInspector)
                    {
                        continue;
                    }

                    var property = FindPropertyValue(c, propertyName);
                    if (property.valid)
                    {
                        #if USE_PROPERTY_DATABASE
                        view.StoreProperty(recordKey, property);
                        #endif
                        return(property);
                    }
                }

                #if USE_PROPERTY_DATABASE
                view.StoreProperty(recordKey, SearchValue.invalid);
                #endif
            }

            return(SearchValue.invalid);
        }
Esempio n. 3
0
        private IEnumerator SearchItems(SearchContext context, SearchProvider provider)
        {
            if (!string.IsNullOrEmpty(context.searchQuery))
            {
                if (m_HierarchyChanged)
                {
                    m_SceneQueryEngine = new SceneQueryEngine(SearchUtils.FetchGameObjects());
                    m_HierarchyChanged = false;
                }

                IEnumerable <GameObject> subset = null;
                if (context.subset != null)
                {
                    subset = context.subset
                             .Where(item => item.provider.id == "scene")
                             .Select(item => ObjectFromItem(item))
                             .Where(obj => obj != null);
                }

                #if USE_PROPERTY_DATABASE
                using (SearchMonitor.GetView())
                #endif
                {
                    yield return(m_SceneQueryEngine.Search(context, provider, subset)
                                 .Where(go => go)
                                 .Select(go => AddResult(context, provider, go)));
                }
            }
            else if (context.filterType != null && string.IsNullOrEmpty(context.searchQuery))
            {
                yield return(UnityEngine.Object.FindObjectsOfType(context.filterType)
                             .Select(obj =>
                {
                    if (obj is Component c)
                    {
                        return c.gameObject;
                    }
                    return obj as GameObject;
                })
                             .Where(go => go)
                             .Select(go => AddResult(context, provider, go)));
            }
        }