Esempio n. 1
0
        public override void Clear()
        {
            base.Clear();

            State = BattlePackSaveState.None;

            NumDuelsCompleted = 0;
            NumDuelsWon       = 0;
            NumDuelsLost      = 0;

            DuelResult1 = BattlePackDuelResult.None;
            DuelResult2 = BattlePackDuelResult.None;
            DuelResult3 = BattlePackDuelResult.None;
            DuelResult4 = BattlePackDuelResult.None;
            DuelResult5 = BattlePackDuelResult.None;

            DraftedCards.Clear();

            SealedCards1.Clear();
            SealedCards2.Clear();
            SealedCards3.Clear();

            // This isn't really correct, should be defaulted to the battle pack index
            Type = default(BattlePackType);
        }
Esempio n. 2
0
        public override void Clear()
        {
            base.Clear();

            State = BattlePackSaveState.None;

            NumDuelsCompleted = 0;
            NumDuelsWon       = 0;
            NumDuelsLost      = 0;

            DuelResult1 = BattlePackDuelResult.None;
            DuelResult2 = BattlePackDuelResult.None;
            DuelResult3 = BattlePackDuelResult.None;
            DuelResult4 = BattlePackDuelResult.None;
            DuelResult5 = BattlePackDuelResult.None;

            DraftedCards.Clear();

            SealedCards1.Clear();
            SealedCards2.Clear();
            SealedCards3.Clear();

            Type = default(BattlePackType);
        }