private void ProcessShot(Sea sea, Position shot) { List <Ship> fleet = new List <Ship>(); if (sea is BootSea) { fleet = robotShips; } else { fleet = playerShips; } bool isShip = sea.RespondToHit(shot); if (isShip) { foreach (Ship ship in fleet) { foreach (Position position in ship.GetBody()) { if (position.Equals(shot)) { bool destoroyed = ship.RespondToHit(shot); if (destoroyed) { if (sea is BootSea) { robotFleet++; } else { playerFleet++; } } } } } // foreach (Gift gift in robotGifts) // { // if (gift.StartPosition.Equals(playerShotPosition)) // { // gift.RespondToHit(); // } // } } }