Esempio n. 1
0
 /// <summary>
 /// Plays the music sample, starting from a specific
 /// position and fades it in
 /// </summary>
 /// <param name="numberOfTimes">
 /// The number of times to play.
 ///  Specify 1 to play a single time, -1 to loop forever.
 ///  </param>
 /// <param name="milliseconds">
 /// The number of milliseconds to fade in for
 /// </param>
 /// <param name="position">
 /// A format-defined position value.
 /// For Ogg Vorbis, this is the number of seconds from the
 ///  beginning of the song
 ///  </param>
 public static void FadeInPosition(int numberOfTimes, int milliseconds, double position)
 {
     if (SdlMixer.Mix_FadeInMusicPos(m_CurrentMusic.Handle,
                                     numberOfTimes, milliseconds, position) != 0)
     {
         throw SdlException.Generate();
     }
 }
Esempio n. 2
0
        public void FadeInMusicPos()
        {
            InitAudio();
            int    result;
            IntPtr chunkPtr = SdlMixer.Mix_LoadMUS("test.wav");

            result = SdlMixer.Mix_FadeInMusicPos(chunkPtr, -1, 2, 1);
            Console.WriteLine("PlayMusic: " + result.ToString());
            Assert.IsTrue(result != -1);
            Thread.Sleep(5000);
            QuitAudio();
        }