void Awake() { #if UNITY_EDITOR _sdkApi = new SdkBase(); #elif UNITY_ANDROID _sdkApi = new SdkForAndroid(); #endif }
private void Awake() { mInstance = this; Debug.Log("rextest 111"); #if UNITY_EDITOR Debug.Log("rextest 222"); mSdkApi = new SdkForAndroid(); #elif UNITY_ANDROID Debug.Log("rextest 333"); mSdkApi = new SdkForAndroid(); #endif }
void Awake() { DontDestroyOnLoad(gameObject); Instance = this; #if UNITY_EDITOR sdkApi = new SdkBase(); #elif UNITY_ANDROID sdkApi = new SdkAndroid(); #elif UNITY_IOS sdkApi = new SdkBase(); //sdkApi = new SdkIOS(); //sdkApi.sdkIapInit(); #endif }