private byte MoveBit(byte code_num) { if (this.oBitInd == 0) { Sdd1.SetByte(Sdd1.OutBufferPosition, 0); } byte bit = Convert.ToByte(((this.codewBuffer[code_num][this.bytePtr[code_num]] & (0x80 >> this.bitInd[code_num])) << this.bitInd[code_num]) & 0xFF); Sdd1.SetByteOr(Sdd1.OutBufferPosition, Convert.ToByte((bit >> this.oBitInd) & 0xFF)); this.logMessage.Append(string.Format(CultureInfo.InvariantCulture, "{0:X02} ", Convert.ToByte((bit >> this.oBitInd) & 0xFF))); if ((++this.bitInd[code_num] & 0x08) > 0) { this.bitInd[code_num] = 0; this.bytePtr[code_num]++; } if ((++this.oBitInd & 0x08) > 0) { this.logMessage.Append(string.Format(CultureInfo.InvariantCulture, "-> {0:X02}", Sdd1.GetByte(Sdd1.OutBufferPosition))); Logger.Debug(this.logMessage.ToString()); this.logMessage.Clear(); this.oBitInd = 0; Sdd1.OutBufferPosition++; ++Sdd1.OutBufferLength; } return(bit); }
public void PrepareComp(byte header) { Sdd1.OutBufferLength = 0; Sdd1.SetByte(Sdd1.OutBufferPosition, Convert.ToByte((header << 4) & 0xFF)); this.oBitInd = 4; for (byte i = 0; i < 8; i++) { this.bytePtr[i] = 0; this.bitInd[i] = 0; } }