private void CreateScummIndexFileTree(ScummV6IndexFile scummV6IndexFile) { var node = _treeView.Nodes.Add("IndexFile", "Index File"); CreateNode(scummV6IndexFile.RNAM, node); CreateNode(scummV6IndexFile.MAXS, node); CreateNode(scummV6IndexFile.DROO, node); CreateNode(scummV6IndexFile.DSCR, node); CreateNode(scummV6IndexFile.DSOU, node); CreateNode(scummV6IndexFile.DCOS, node); CreateNode(scummV6IndexFile.DCHR, node); CreateNode(scummV6IndexFile.DOBJ, node); }
public void LoadIndexFromBinaryReader(Stream binaryReader) { IndexFile = new ScummV6IndexFile(LoadedGameInfo); IndexFile.LoadFromBinaryReader(binaryReader); }