Esempio n. 1
0
 public void refreshPlayerScores(ScubyNet.obj.World vWorld)
 {
     foreach (long id in mcoScoreBoard.Keys)
     {
         vWorld.GetPlayer(id).Score = mcoScoreBoard[id];
     }
 }
Esempio n. 2
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 internal void UpdateFromPacket(ScubyNet.net.PackShot voPacket)
 {
     mbCease = false;
     this.Position.X = voPacket.PosX;
     this.Position.Y = voPacket.PosY;
     this.Direction = voPacket.Direction;
     this.Radius = voPacket.Radius;
     this.Speed = voPacket.Speed;
     if (Entity.vShootspeed < 1.0) vShootspeed = this.Speed;
     this.ParentId = voPacket.ParentId; //<< sinnfrei, bleibt immer gleich
     this.Lifetime = voPacket.Lifetime;
 }
Esempio n. 3
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        public override void Run(List<string> vlsParams, ScubyNet.net.Connection voConn)
        {
            lock (voConn) {

                foreach (string param in vlsParams) {
                    if (param.Equals("move")) {
                        voConn.NextAction.Thrust = true;
                    }
                    if (param.Equals("left")) {
                        voConn.NextAction.Left = true;
                        voConn.NextAction.Right = false;
                    }
                    if (param.Equals("right")) {
                        voConn.NextAction.Left = false;
                        voConn.NextAction.Right = true;
                    }
                    if (param.Equals("fire")) {
                        voConn.NextAction.Fire = true;
                    }

                }
            }
        }
Esempio n. 4
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 public override void Consume(ScubyNet.obj.World w)
 {
     w.WorldRefreshed += this.WorldRefreshed;
 }
Esempio n. 5
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        public void UpdateFromPacket(ScubyNet.net.PackPlayer voPack)
        {
            this.Position.X      = voPack.PosX;
            this.Position.Y      = voPack.PosY;
            this.Direction = voPack.Direction;

            this.Score = voPack.Score;

            this.Radius = voPack.Radius;
            this.Speed = voPack.Speed;
            this.RotationSpeed = voPack.RotationSpeed;
            this.Left = voPack.Left;
            this.Right = voPack.Right;
            this.Thrust = voPack.Thrust;
            this.Fire = voPack.Fire;
        }