public void OnSelect(Item item) { var sword = item as ShortSword; if (sword != null) { Sample.Instance.Play(Assets.SND_EVOKE); ScrollOfUpgrade.Upgrade(item.CurUser); Item.Evoke(item.CurUser); GLog.Warning(ShortSword.TxtReforged, item.Name); ((MeleeWeapon)item).SafeUpgrade(); item.CurUser.SpendAndNext(ShortSword.TimeToReforge); Badge.ValidateItemLevelAquired(item); } else { if (item is Boomerang) { GLog.Warning(ShortSword.TxtNotBoomerang); } if (item.IsEquipped(item.CurUser)) { item.CurUser.Belongings.Weapon = item as Weapon; } else { item.Collect(item.CurUser.Belongings.Backpack); } } }
public void OnSelect(Item item) { if (item != null) { Sample.Instance.Play(Assets.SND_EVOKE); ScrollOfUpgrade.Upgrade(item.CurUser); Item.Evoke(item.CurUser); GLog.Warning(WandOfMagicMissile.TxtDisenchanted, item.Name); item.Upgrade(); item.CurUser.SpendAndNext(WandOfMagicMissile.TimeToDisenchant); Badge.ValidateItemLevelAquired(item); } else { //TODO: WandOfMagicMissile var wand = item as WandOfMagicMissile; if (wand != null) { if (wand.DisenchantEquipped) { item.CurUser.Belongings.Weapon = item as KindOfWeapon; item.UpdateQuickslot(); } else { item.Collect(item.CurUser.Belongings.Backpack); } } } }
public void Upgrade(Item item1, Item item2) { Item first, second; if (item2.level > item1.level) { first = item2; second = item1; } else { first = item1; second = item2; } Sample.Instance.Play(Assets.SND_EVOKE); ScrollOfUpgrade.Upgrade(Dungeon.Hero); Item.Evoke(Dungeon.Hero); if (first.IsEquipped(Dungeon.Hero)) { ((EquipableItem)first).DoUnequip(Dungeon.Hero, true); } first.Upgrade(); GLog.Positive(TXT_LOOKS_BETTER, first.Name); Dungeon.Hero.SpendAndNext(2f); Badge.ValidateItemLevelAquired(first); if (second.IsEquipped(Dungeon.Hero)) { ((EquipableItem)second).DoUnequip(Dungeon.Hero, false); } second.DetachAll(Dungeon.Hero.Belongings.Backpack); Quest.reforged = true; Journal.Remove(Journal.Feature.TROLL); }