Esempio n. 1
0
    public void DisplayHuXingFloorScrollMenu()
    {
        if (currentSelectHuXingType.allFloor.Length > 1)
        {
            List <string> dName = new List <string>();
            dName.AddRange(currentSelectHuXingType.GetHuXingAllDisplayName());

            List <string> pName = new List <string>();
            pName.AddRange(currentSelectHuXingType.GetHuXingAllFloorName());
            dName.Reverse();
            pName.Reverse();

            huXingFloorScrollMenu.CreateItemGroup(dName.ToArray(), pName.ToArray());

            huXingFloorScrollMenu.GetComponent <CanveGroupFade>().AlphaPlayForward();
            huXingFloorScrollMenu.GetComponent <GameObjectTweenCtrl>().MoveAchorPos(new Vector2(-65, -1075), 0.0f);
        }
    }
Esempio n. 2
0
    public void EnterHuXingFloor(CameraUniversalCenter camCenter, string floorName, CanveGroupFade triggerFastMoveSM, ScrollMenu fastMoveSM)
    {
        DisplayAllFloorMesh();

        currentAtFloor.floorName = "";


        foreach (floor f in allFloor)
        {
            if (f.floorName == floorName)
            {
                currentAtFloor = f;

                isMYing = true;
                camCenter.ChangeCamera(f.cameraUniversal, 0.5f);

                if (f.pointForMove2 != null && f.pointForMove2.Length > 0)
                {
                    fastMoveSM.GetComponent <RectTransform>().DOAnchorPosY(60, 1);
                    triggerFastMoveSM.AlphaPlayForward();

                    string[] displayGroup = new string[f.pointForMove2.Length];
                    string[] paraGroup    = new string[f.pointForMove2.Length];

                    for (int i = 0; i < f.pointForMove2.Length; i++)
                    {
                        displayGroup[i] = f.pointForMove2[i].name;
                        paraGroup[i]    = i.ToString();
                    }

                    fastMoveSM.CreateItemGroup(displayGroup, paraGroup);
                }
                else
                {
                    fastMoveSM.GetComponent <RectTransform>().DOAnchorPosY(60, 1);
                    triggerFastMoveSM.AlphaPlayBackward();
                }
            }
        }
    }
Esempio n. 3
0
    public void ExitPoint360()
    {
        if (hasEnterPoint360)
        {
            hasEnterPoint360 = false;
            backAction.RemoveAllBackEvent();

            exitPoint360.AlphaPlayBackward();
            exitLandscape.AlphaPlayForward();
            backActionBtn.AlphaPlayBackward();

            huXingInfoLabel.HiddenHuXingInfoLabel();

            assetBundleManager.LoopRemoveAddedScene(0);
            assetBundleManager.OnSceneRemoved.AddListener(assetBundleManager.LoopLoadSceneAssetBundleDefault);
            mainGUIPoint360Btn.SetBtnState(false, 3);
            huXingScrollMenu.GetComponent <CanveGroupFade>().AlphaPlayBackward();
        }
    }
Esempio n. 4
0
    public void ExitHuXingFloor(bool inPortrait)
    {
        appBridge.Unity2App("unityNKLook", currentSelectHuXingType.viewDisplayMode);
        if (currentSelectHuXingType.fastMovePointManager != null)
        {
            //            currentSelectHuXingType.fastMovePointManager.SetMovePointsState(false);
            triggerLockMove.AlphaPlayBackward();
            lockMove.SetBtnState(true, 0);

            //            UnLockMove();
        }

        triggerFCZ.AlphaPlayForward();

        huXingFloorScrollMenu.SetNonStandFloorBtnVisblity(true);

        if (!inPortrait)
        {
            hxScene.huXingType.hxMeshRoot.position    = hxScene.huXingType.hxNKWorldPos;
            hxScene.huXingType.hxMeshRoot.eulerAngles = new Vector3(0, hxScene.huXingType.rotOffset, 0);
            hxfbMat.SetColor("_Color", new Color(0, 0, 0, 0.8f));
            sceneInteractiveManger.RenderSenceThumbnail(sceneInteractiveManger.thumbnailOutdoor, hxfbScene, hxfbScene.cameraUniversalCenter.currentCamera, hxfbCameraArgs);
            xfGUI.CloseXFMenu();
        }
        else
        {
            if (hxScene != null && hxScene.websky != null)
            {
                hxScene.websky.gameObject.SetActive(false);
            }
        }


        currentSelectHuXingType.ExitHuXingFloor(hxScene.cameraUniversalCenter);

        huXingFastMoveScrollMenu.GetComponent <RectTransform>().DOAnchorPosY(60, 1);
        triggerFastMoveSM.AlphaPlayBackward();
    }