// Use this for initialization void Start() { animator = GetComponent <Animator>(); animator2 = otherScroll1.GetComponent <Animator>(); animator3 = otherScroll2.GetComponent <Animator>(); scrollDisplay = GetComponent <ScrollDisplaySingle>(); scrollDisplay2 = otherScroll1.GetComponent <ScrollDisplaySingle>(); scrollDisplay3 = otherScroll2.GetComponent <ScrollDisplaySingle>(); }
// Start is called before the first frame update void Start() { scrollDisplay1 = scroll1.GetComponent <ScrollDisplaySingle>(); scrollDisplay2 = scroll2.GetComponent <ScrollDisplaySingle>(); scrollDisplay3 = scroll3.GetComponent <ScrollDisplaySingle>(); scrollAnimator1 = scroll1.GetComponent <Animator>(); scrollAnimator2 = scroll2.GetComponent <Animator>(); scrollAnimator3 = scroll3.GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { scrollDisplay1 = scroll1.GetComponent <ScrollDisplaySingle>(); scrollDisplay2 = scroll2.GetComponent <ScrollDisplaySingle>(); scrollDisplay3 = scroll3.GetComponent <ScrollDisplaySingle>(); }