// Use this for initialization
 void Start()
 {
     animator       = GetComponent <Animator>();
     animator2      = otherScroll1.GetComponent <Animator>();
     animator3      = otherScroll2.GetComponent <Animator>();
     scrollDisplay  = GetComponent <ScrollDisplaySingle>();
     scrollDisplay2 = otherScroll1.GetComponent <ScrollDisplaySingle>();
     scrollDisplay3 = otherScroll2.GetComponent <ScrollDisplaySingle>();
 }
    // Start is called before the first frame update
    void Start()
    {
        scrollDisplay1 = scroll1.GetComponent <ScrollDisplaySingle>();
        scrollDisplay2 = scroll2.GetComponent <ScrollDisplaySingle>();
        scrollDisplay3 = scroll3.GetComponent <ScrollDisplaySingle>();

        scrollAnimator1 = scroll1.GetComponent <Animator>();
        scrollAnimator2 = scroll2.GetComponent <Animator>();
        scrollAnimator3 = scroll3.GetComponent <Animator>();
    }
Esempio n. 3
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 // Start is called before the first frame update
 void Start()
 {
     scrollDisplay1 = scroll1.GetComponent <ScrollDisplaySingle>();
     scrollDisplay2 = scroll2.GetComponent <ScrollDisplaySingle>();
     scrollDisplay3 = scroll3.GetComponent <ScrollDisplaySingle>();
 }