Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        // Get the corresponding ScriptableScene that contains the currently open Scene in Unity Editor
        string          currentUnityEditorOpenSceneName = EditorSceneManager.GetActiveScene().name;
        ScriptableScene currentScriptableScene          = ScriptableObjectUtility.GetScriptableObjectByName <ScriptableScene>(currentUnityEditorOpenSceneName, AllGameScriptableScenes.Instance.scriptableScenes);

        // If there is a Unity Scene that doesn't have a ScriptableScene reference
        // Inform to the developer
        if (!currentScriptableScene)
        {
            string textMessagee = "No ScriptableScene found for Unity Scene: "
                                  + currentUnityEditorOpenSceneName + ". Create one for this Unity Scene!";

            EditorGUILayout.BeginVertical(GUI.skin.box);
            EditorGUILayout.HelpBox(textMessagee, MessageType.Error);
            EditorGUILayout.EndVertical();

            return;
        }


        int posListSize = currentScriptableScene.sceneStartingPositionsNames.Length;

        // No starting Positions Names in the ScriptableScene
        if (posListSize == 0)
        {
            string textMessage = "No Starting Position Names found in " + currentUnityEditorOpenSceneName +
                                 " Scriptable Scene. You may had forgotten to add Starting Positions Names to the ScriptableScene " +
                                 "or may your game doesn't implement starting positions in scenes.";

            EditorGUILayout.BeginVertical(GUI.skin.box);
            EditorGUILayout.HelpBox(textMessage, MessageType.Warning);
            EditorGUILayout.EndVertical();

            return;
        }

        // Add all the startnig Position names present in the ScriptableScenes to the option list
        List <string> options = new List <string>(posListSize);

        for (int i = 0; i < posListSize; i++)
        {
            options.Add(currentScriptableScene.sceneStartingPositionsNames[i]);
        }

        // Check if there is already a StartingPointName
        if (targetStartingPosition.startingPointName != null &&
            !targetStartingPosition.startingPointName.Equals(""))
        {
            for (int i = 0; i < options.Count; i++)
            {
                if (options[i].Equals(targetStartingPosition.startingPointName))
                {
                    selectStartingPosName = i;
                    break;
                }
            }
        }

        EditorGUILayout.BeginVertical(GUI.skin.box);
        GUILayout.Space(5);
        selectStartingPosName = EditorGUILayout.Popup("Starting Position Name", selectStartingPosName, options.ToArray());
        GUILayout.Space(5);
        EditorGUILayout.EndVertical();

        targetStartingPosition.startingPointName = options[selectStartingPosName];
    }