Esempio n. 1
0
    private void OnCollisionEnter(Collision _collision)
    {
        if (_collision.collider.tag == "Player")
        {
            playerGameObject = GameObject.FindWithTag("Player");
            playerController = playerGameObject.GetComponent <Script_PlayerController>();
            this.transform.SetParent(playerGameObject.transform);
            rigidBody.isKinematic = true;
            //temporary fix
            //find a way so the powerup does not collide with the player
            boxCollider.enabled = false;

            //do something
            playerController.ijumpMax++;
        }
    }
 private void Awake()
 {
     PC = GetComponent <Script_PlayerController>();
     PS = GetComponent <Script_PlayerStats>();
 }
Esempio n. 3
0
 // Start is called before the first frame update
 void Start()
 {
     PC = GameObject.FindGameObjectWithTag("Player").GetComponent <Script_PlayerController>();
 }