public void CreateEnemy(Vector3Int p_location)
 {
     if (_manager.GetEnemies().Count < _maxEnemyAmount)
     {
         Script_Enemy enemy = new Script_Enemy(_manager, _grid, p_location);
         _manager.AddEnemy(enemy);
     }
 }
Esempio n. 2
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 public void AddEnemy(Script_Enemy p_enemy)
 {
     _enemyList.Add(p_enemy);
 }