Esempio n. 1
0
    void Start()
    {
        _cameraXPosition = _width * 0.5f - _tileSize * 0.5f;
        _cameraZPosition = _height * 0.5f - _tileSize * 0.5f;
        _cameraYPosition = 10.0f;

        _cameraForward = new Vector3(0, -1, 0);
        _cameraUp      = new Vector3(0, 0, 1);

        _camera = Camera.main;
        _camera.transform.position = new Vector3(_cameraXPosition, _cameraYPosition, _cameraZPosition);
        _camera.transform.rotation = Quaternion.LookRotation(_cameraForward, _cameraUp);

        _grid = new Script_Grid();
        _grid.InstantiateGrid(10, 10, 0);

        _friendlyList      = new List <Script_IEntity> ();
        _enemyList         = new List <Script_IEntity> ();
        _projectileList    = new List <Script_IProjectile>();
        _visualEffectsList = new List <Script_IVisual> ();

        _damageDealer = new Script_DamageDealer(this, _grid, new Vector3Int(6, 0, 5));
        _friendlyList.Add(_damageDealer);
        _healer = new Script_Healer(this, _grid, new Vector3Int(4, 0, 5));
        _friendlyList.Add(_healer);
        _tank = new Script_Tank(this, _grid, new Vector3Int(5, 0, 5));
        _friendlyList.Add(_tank);

        _tank.InitializeBehaviourTree();
        _healer.InitializeBehaviourTree();
        _damageDealer.InitializeBehaviourTree();

        _enemySpawner = new Script_EnemySpawner(this, _grid);
    }
Esempio n. 2
0
 public void RemoveDps(Script_IEntity p_entity)
 {
     _friendlyList.Remove(p_entity);
     p_entity      = null;
     _damageDealer = null;
 }