public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        Script_CharacterStats stats = (Script_CharacterStats)target;

        if (GUILayout.Button("InitialState()"))
        {
            stats.InitialState();
        }
        if (GUILayout.Button("Hurt(1)"))
        {
            stats.Hurt(1, null);
        }
    }