public void EnterCombat() { needToTalk = true; typeTalk = CombatTalk.EnterCombat; currentTurn = null; index = 0; roundIt = 0; if (iteration == 0) { customTalk.NewTalkScripted(ScriptText, 2, 2); } if (iteration == 1) { customTalk.NewTalkScripted(ScriptText, 15, 15); } else { } iteration++; GameObject g = GameObject.FindGameObjectWithTag("CombatManager"); if (g != null && g.GetComponent <CombatManager>().talkManager != null) { TalkManager sm = g.GetComponent <CombatManager>().talkManager; monsters = sm.customTalk; combatManager = g.GetComponent <CombatManager>(); } }
public void NextTurn() { if (indexLine < lTurnInfo.Count + 1) { currentTurn = lTurnInfo[indexLine - 1]; indexLine++; } else { currentTurn = null; } }
private void LoadScript() { string categorie = "Draft"; JsonData turn; for (int i = 0; i < jsScript[categorie].Count; i++) { turn = jsScript[categorie][i]; ScriptTurnInfo turnInfo = new ScriptTurnInfo(); turnInfo.indexLineStart = int.Parse(turn["indexLineStart"].ToString()); string action = turn["action"].ToString(); if (action == ActionType.ATTACK.sName) { turnInfo.actionType = ActionType.ATTACK; } if (action == ActionType.FEAR.sName) { turnInfo.actionType = ActionType.FEAR; } if (action == ActionType.TALK.sName) { turnInfo.actionType = ActionType.TALK; } turnInfo.fRoll = float.Parse(turn["result"].ToString()); lTurnInfo.Add(turnInfo); } categorie = "Fighters"; JsonData order; for (int i = 0; i < jsScript[categorie].Count; i++) { order = jsScript[categorie][i]; ScriptOrder scriptOrder = new ScriptOrder(); scriptOrder.nId = int.Parse(order["id"].ToString()); scriptOrder.nRoll = int.Parse(order["initiative"].ToString()); lOrder.Add(scriptOrder); } }
// Update is called once per frame void Update() { if (combatManager.currentFighter.eCreatureType == CreatureType.Monster) { if (scriptedCombat != null) { ScriptTurnInfo turnInfo = scriptedCombat.currentTurn; if (turnInfo != null) { OnlyAction(ActionType.GetActionTypeWithID(turnInfo.ActionCode)); } } else { if (!combatManager.currentFighter.bHasTookDamage) { BlockOneAction(ActionType.ATTACK); } } } }
public void NextTurn() { List <ScriptTurnInfo> turnList = new List <ScriptTurnInfo>(); if (iteration == 1) { turnList = lTurnInfo; } if (iteration == 2) { turnList = lTurnInfo2; } if (index < turnList.Count) { currentTurn = turnList[index]; index++; } else { currentTurn = null; } }