public override void execute() { Character character = (mReceiver) as Character; CharacterData data = character.getCharacterData(); character.dropMahjong(mMah); ScriptMahjongHandIn handIn = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_HAND_IN) as ScriptMahjongHandIn; handIn.notifyDropMahjong(data.mPosition, mMah, mIndex); ScriptMahjongDrop scriptDrop = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_DROP) as ScriptMahjongDrop; scriptDrop.notifyDropMahjong(data.mPosition, data.mDropList, mMah); if (character.getType() == CHARACTER_TYPE.CT_MYSELF) { ScriptMahjongFrame mahjongFrame = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_FRAME) as ScriptMahjongFrame; mahjongFrame.notifyInfo(""); // 打出一张牌后,锁定玩家手里的牌,玩家不能点击手里的麻将 handIn.notifyCanDrop(false); // 确认麻将操作按钮已经隐藏 ScriptPlayerAction playerAction = mLayoutManager.getScript(LAYOUT_TYPE.LT_PLAYER_ACTION) as ScriptPlayerAction; playerAction.notifyActionAsk(null); } }
protected override void onInit(SceneProcedure lastProcedure, string intent) { LayoutTools.SHOW_LAYOUT(LAYOUT_TYPE.LT_DICE); // 通知全部角色信息布局全部准备完毕 ScriptAllCharacterInfo allCharacterInfo = mLayoutManager.getScript(LAYOUT_TYPE.LT_ALL_CHARACTER_INFO) as ScriptAllCharacterInfo; allCharacterInfo.notifyStartGame(); ScriptMahjongFrame mahjongFrame = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_FRAME) as ScriptMahjongFrame; mahjongFrame.notifyStartGame(); }
public override void execute() { // 清空提示信息 ScriptMahjongFrame mahjongFrame = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_FRAME) as ScriptMahjongFrame; mahjongFrame.notifyInfo(""); CommandCharacterDrop cmd = mCommandSystem.newCmd <CommandCharacterDrop>(); cmd.mMah = (MAHJONG)mMahjong.mValue; cmd.mIndex = mIndex.mValue; mCommandSystem.pushCommand(cmd, mCharacterManager.getCharacter(mPlayerGUID.mValue)); }
public override void execute() { Character character = mReceiver as Character; // 如果是玩家自己,则通知布局可以打出一张牌 if (character.getType() == CHARACTER_TYPE.CT_MYSELF) { ScriptMahjongHandIn handIn = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_HAND_IN) as ScriptMahjongHandIn; handIn.notifyCanDrop(true); ScriptMahjongFrame mahjongFrame = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_FRAME) as ScriptMahjongFrame; mahjongFrame.notifyInfo("请打出一张牌"); } }
protected override void onInit(SceneProcedure lastProcedure, string intent) { // 显示布局 LayoutTools.SHOW_LAYOUT(LAYOUT_TYPE.LT_ALL_CHARACTER_INFO); LayoutTools.SHOW_LAYOUT(LAYOUT_TYPE.LT_MAHJONG_BACK_FRAME); LayoutTools.SHOW_LAYOUT(LAYOUT_TYPE.LT_MAHJONG_FRAME); // 通知房间开始等待玩家加入 MahjongScene mahjongScene = mGameScene as MahjongScene; mahjongScene.getRoom().notifyStartWait(); // 设置显示房间号 CharacterMyself myself = mCharacterManager.getMyself(); ScriptMahjongFrame mahjongFrame = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_FRAME) as ScriptMahjongFrame; mahjongFrame.setRoomID(myself.getCharacterData().mRoomID); mahjongFrame.notifyInfo("正在等待其他玩家准备"); }
public override void execute() { Character character = (mReceiver) as Character; CharacterData data = character.getCharacterData(); if (data.mReady == mReady) { return; } data.mReady = mReady; // 通知布局 ScriptAllCharacterInfo allInfo = mLayoutManager.getScript(LAYOUT_TYPE.LT_ALL_CHARACTER_INFO) as ScriptAllCharacterInfo; allInfo.notifyCharacterReady(character, mReady); // 如果是自己的准备状态改变 if (character.getType() == CHARACTER_TYPE.CT_MYSELF) { ScriptMahjongFrame mahjongFrame = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_FRAME) as ScriptMahjongFrame; mahjongFrame.notifyReady(mReady); } }
public override void execute() { ScriptMahjongFrame mahjongFrame = mLayoutManager.getScript(LAYOUT_TYPE.LT_MAHJONG_FRAME) as ScriptMahjongFrame; mahjongFrame.notifyInfo(""); }