Esempio n. 1
0
 public override string ToString(ScriptEngine engine)
 {
     string msg = engine.Pad() + "Return" + Environment.NewLine;
     engine.IndentationLevel += ScriptEngine.PaddingIncrement;
     msg += engine.Pad() + "LHS:" + Environment.NewLine;
     {
         engine.IndentationLevel += ScriptEngine.PaddingIncrement;
         for (int i = 0; i < _lhs.Count; i++)
         {
             msg += _lhs[i].ToString(engine);
         }
         engine.IndentationLevel -= ScriptEngine.PaddingIncrement;
     }
     msg += engine.Pad() + "RHS:" + Environment.NewLine;
     {
         engine.IndentationLevel += ScriptEngine.PaddingIncrement;
         for (int i = 0; i < _rhs.Count; i++)
         {
             msg += _rhs[i].ToString(engine);
         }
         engine.IndentationLevel -= ScriptEngine.PaddingIncrement;
     }
     engine.IndentationLevel -= ScriptEngine.PaddingIncrement;
     return msg;
 }
Esempio n. 2
0
        public override string ToString(ScriptEngine engine)
        {
            string msg = engine.Pad() + "MathToken (" + _type.ToString() + ")";
            msg += Environment.NewLine;

            engine.IndentationLevel += ScriptEngine.PaddingIncrement;
            {
                msg += engine.Pad() + "LHS";
                msg += Environment.NewLine;
                engine.IndentationLevel += ScriptEngine.PaddingIncrement;
                {
                    for (int i = 0; i < _lhs.Count; i++)
                    {
                        msg += _lhs[i].ToString(engine);
                    }

                    msg += Environment.NewLine;
                }
                engine.IndentationLevel -= ScriptEngine.PaddingIncrement;

                msg += engine.Pad() + "RHS";
                msg += Environment.NewLine;

                engine.IndentationLevel += ScriptEngine.PaddingIncrement;
                {
                    for (int i = 0; i < _rhs.Count; i++)
                    {
                        msg += _rhs[i].ToString(engine);
                    }
                }
                engine.IndentationLevel -= ScriptEngine.PaddingIncrement;
            }
            engine.IndentationLevel -= ScriptEngine.PaddingIncrement;
            return msg;
        }
Esempio n. 3
0
        public override string ToString(ScriptEngine engine)
        {
            string msg = engine.Pad() + "ForLoopToken";
            msg += Environment.NewLine;

            engine.IndentationLevel += ScriptEngine.PaddingIncrement;
            {
                msg += engine.Pad() + "-Init";
                msg += Environment.NewLine;
                engine.IndentationLevel += ScriptEngine.PaddingIncrement;
                {
                    for (int i = 0; i < _loopInit.Count; i++)
                    {
                        msg += engine.Pad() + "Chunk #" + (i + 1).ToString();
                        msg += Environment.NewLine;
                        engine.IndentationLevel += ScriptEngine.PaddingIncrement;
                        for (int j = 0; j < _loopInit[i].Count; j++)
                        {
                            msg += _loopInit[i][j].ToString(engine);
                            msg += Environment.NewLine;
                        }
                        engine.IndentationLevel -= ScriptEngine.PaddingIncrement;
                    }
                }
                engine.IndentationLevel -= ScriptEngine.PaddingIncrement;

                msg += engine.Pad() + "-Condition Check";
                msg += Environment.NewLine;
                engine.IndentationLevel += ScriptEngine.PaddingIncrement;
                {
                    for (int i = 0; i < _exitCondition.Count; i++)
                    {
                        msg += engine.Pad() + "Chunk #" + (i + 1).ToString();
                        msg += Environment.NewLine;
                        engine.IndentationLevel += ScriptEngine.PaddingIncrement;
                        for (int j = 0; j < _exitCondition[i].Count; j++)
                        {
                            msg += _exitCondition[i][j].ToString(engine);
                            msg += Environment.NewLine;
                        }
                        engine.IndentationLevel -= ScriptEngine.PaddingIncrement;
                    }
                }
                engine.IndentationLevel -= ScriptEngine.PaddingIncrement;

                msg += engine.Pad() + "-Increment";
                msg += Environment.NewLine;
                engine.IndentationLevel += ScriptEngine.PaddingIncrement;
                {
                    for (int i = 0; i < _iterator.Count; i++)
                    {
                        msg += engine.Pad() + "Chunk #" + (i + 1).ToString();
                        msg += Environment.NewLine;
                        engine.IndentationLevel += ScriptEngine.PaddingIncrement;
                        for (int j = 0; j < _iterator[i].Count; j++)
                        {
                            msg += _iterator[i][j].ToString(engine);
                            msg += Environment.NewLine;
                        }
                        engine.IndentationLevel -= ScriptEngine.PaddingIncrement;
                    }
                }
                engine.IndentationLevel -= ScriptEngine.PaddingIncrement;

                msg += engine.Pad() + "-Code";
                msg += Environment.NewLine;
                engine.IndentationLevel += ScriptEngine.PaddingIncrement;
                for (int i = 0; i < _code.Count; i++)
                {
                    msg += engine.Pad() + "Line #" + (i + 1).ToString();
                    msg += Environment.NewLine;
                    engine.IndentationLevel += ScriptEngine.PaddingIncrement;
                    for (int j = 0; j < _code[i].Count; j++)
                    {
                        msg += engine.Pad() + "Chunk #" + (j + 1).ToString();
                        msg += Environment.NewLine;
                        engine.IndentationLevel += ScriptEngine.PaddingIncrement;
                        for (int k = 0; k < _code[i][j].Count; k++)
                        {
                            msg += _code[i][j][k].ToString(engine);
                            msg += Environment.NewLine;
                        }
                        engine.IndentationLevel -= ScriptEngine.PaddingIncrement;
                    }
                    engine.IndentationLevel -= ScriptEngine.PaddingIncrement;
                }
                engine.IndentationLevel -= ScriptEngine.PaddingIncrement;
            }
            engine.IndentationLevel -= ScriptEngine.PaddingIncrement;

            return msg;
        }