Esempio n. 1
0
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player");
        pItem  = player.GetComponent <PlayerItem>();

        screwDriver = GameObject.FindGameObjectWithTag("Key");
        if (screwDriver != null)
        {
            pScrewDriver = screwDriver.GetComponent <ScrewDriver>();
        }

        safeLight = GameObject.FindGameObjectWithTag("SafeLight");
        if (safeLight != null)
        {
            light = safeLight.GetComponent <Light>();
        }

        safeDoor = GameObject.FindGameObjectWithTag("SafeDoor");

        rend = this.GetComponent <Renderer>();

        readyToOpen = false;
        isUsed      = false;
        instance    = this;

        safeDoorOpen = false;
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     m_ScrewDriver    = FindObjectOfType <ScrewDriver>();
     OriginalPosition = transform.localPosition;
     audioPlayer      = GetComponent <AudioPlayer>();
     m_DropSoundHandler.SetImpactNoiseData(new DropSoundHandler.ImpactNoiseData {
         soundType = DropSoundHandler.DropSoundType.Metal
     });
 }
Esempio n. 3
0
        protected virtual void OnTriggerExit(Collider other)
        {
#if Debug
            print("TriggerExit");
#endif
            ScrewDriver screwDriver = other.GetComponentInParent <ScrewDriver>();
            if (screwDriver && screwDriver.ScrewType == this.ScrewType && IsStarted && !IsFinished)
            {
                ToggleHighlight(false);
            }
        }
Esempio n. 4
0
        protected virtual void OnTriggerStay(Collider other)
        {
            ScrewDriver screwDriver = other.GetComponentInParent <ScrewDriver>();

            if (screwDriver && screwDriver.ScrewType == this.ScrewType)
            {
                if (IsStarted && !IsFinished)
                {
                    if (JudgeProbeDirection(other.transform, this.transform, maxAngle))
                    {
                        ToggleHighlight(true);
                    }
                    else
                    {
                        ToggleHighlight(false);
                    }
                }
            }
        }
Esempio n. 5
0
 protected override void OnTriggerStay(Collider other)
 {
     base.OnTriggerStay(other);
     if (IsStarted)
     {
         if (currentStep < stepSum)
         {
             ScrewDriver screwDriver = other.GetComponentInParent <ScrewDriver>();
             if (screwDriver && screwDriver.ScrewType == this.ScrewType && screwDriver.InterObject.IsUsing() && JudgeProbeDirection(other.transform, this.transform, maxAngle))
             {
                 currentStep++;
                 transform.position = m_originalPos + transform.forward * Mathf.Lerp(0, Depth, (float)currentStep / stepSum);
             }
         }
         if (currentStep == stepSum)
         {
             currentStep++;
             IsScrewed = true;
             OnFinishSteppedObject(new SteppedObjectEventArgs());
         }
     }
 }
Esempio n. 6
0
 protected override void OnTriggerStay(Collider other)
 {
     base.OnTriggerStay(other);
     if (IsStarted)
     {
         var euler = m_originalLocalRot.eulerAngles;
         if (currentStep < stepSum)
         {
             ScrewDriver screwDriver = other.GetComponentInParent <ScrewDriver>();
             if (screwDriver && screwDriver.ScrewType == this.ScrewType && screwDriver.InterObject.IsUsing() && JudgeProbeDirection(other.transform, this.transform, maxAngle))
             {
                 currentStep++;
                 transform.localRotation = Quaternion.Euler(euler.x, euler.y, euler.z - RotatingAngleTotal * currentStep / stepSum);
             }
         }
         if (currentStep == stepSum)
         {
             currentStep++;
             IsScrewed = true;
             OnFinishSteppedObject(new SteppedObjectEventArgs());
         }
     }
 }
Esempio n. 7
0
    void Start()
    {
        Key = GameObject.FindGameObjectWithTag("Key");

        ScrewDriver = GameObject.FindGameObjectWithTag("ScrewDriver");
        if (ScrewDriver != null)
        {
            tool_screwDriver = ScrewDriver.GetComponent <ScrewDriver>();
        }

        Cabinet = GameObject.FindGameObjectWithTag("Cabinet");
        if (Cabinet != null)
        {
            pCabinet = Cabinet.GetComponent <Cabinet>();
        }

        ScrewDriver_UI = GameObject.FindGameObjectWithTag("ScrewDriverUI");

        distanceVal = 3.0f;

        hasKey    = false;
        hasDriver = false;
        instance  = this;
    }