Esempio n. 1
0
        //------------------------------------------------------------------------------------

        private void StartGame()
        {
            scrPlay = new Screen_Play(this, spriteBatch);
            Components.Add(scrPlay);
            scrPlay.Hide();

            scrPause = new scrPopup(this, spriteBatch, Content.Load <Texture2D>("Graphics/Backgrounds/Pause"), scrPlay, Menu.MenuItems(new PAUSE_OPTIONS()));
            Components.Add(scrPause);
            scrPause.Hide();

            scrGameOver = new scrPopup(this, spriteBatch, Content.Load <Texture2D>("Graphics/Backgrounds/GameOver"), scrPlay, Menu.MenuItems(new GAMEOVER_OPTIONS()));
            Components.Add(scrGameOver);
            scrGameOver.Hide();
        }
Esempio n. 2
0
        //------------------------------------------------------------------------------------
        private void StartGame()
        {
            scrPlay = new Screen_Play(this, spriteBatch);
            Components.Add(scrPlay);
            scrPlay.Hide();

            scrPause = new scrPopup(this, spriteBatch, Content.Load<Texture2D>("Graphics/Backgrounds/Pause"), scrPlay, Menu.MenuItems(new PAUSE_OPTIONS()));
            Components.Add(scrPause);
            scrPause.Hide();

            scrGameOver = new scrPopup(this, spriteBatch, Content.Load<Texture2D>("Graphics/Backgrounds/GameOver"), scrPlay, Menu.MenuItems(new GAMEOVER_OPTIONS()));
            Components.Add(scrGameOver);
            scrGameOver.Hide();
        }