/// <summary> /// Change the screen. /// </summary> /// <param name="nextScreen">The next screen to load</param> /// <param name="transition">The ScreenTransition to use between /// screens</param> public void ChangeScreen(GameScreen nextScreen, ScreenTransition transition = null) { this.transition = transition; if (nextScreen != null) { if (transition != null) { transition.Activate(currentScreen, nextScreen); IsTransitioning = true; } else { SetScreen(nextScreen); } } }
/// <summary> /// Change the screen. /// </summary> /// <param name="screenName">The screen name</param> /// <param name="transition">The ScreenTransition to use between /// screens</param> public void ChangeScreen(string screenName, ScreenTransition transition = null) { GameScreen screen = null; this.transition = transition; if (screens.ContainsKey(screenName)) { screen = screens[screenName]; if (transition != null) { transition.Activate(currentScreen, screen); IsTransitioning = true; } else { SetScreen(screen); } } }