public bool Equals(DestinyItemPreviewBlockDefinition input) { if (input == null) { return(false); } return (( ScreenStyle == input.ScreenStyle || (ScreenStyle != null && ScreenStyle.Equals(input.ScreenStyle)) ) && ( PreviewVendorHash == input.PreviewVendorHash || (PreviewVendorHash.Equals(input.PreviewVendorHash)) ) && ( ArtifactHash == input.ArtifactHash || (ArtifactHash.Equals(input.ArtifactHash)) ) && ( PreviewActionString == input.PreviewActionString || (PreviewActionString != null && PreviewActionString.Equals(input.PreviewActionString)) ) && ( DerivedItemCategories == input.DerivedItemCategories || (DerivedItemCategories != null && DerivedItemCategories.SequenceEqual(input.DerivedItemCategories)) )); }
private void ChangeLayout(ScreenStyle style) { if (style == ScreenStyle.Extended) { this.MinimumSize = new Size(300, 80); //Ok we need to unhide the panel that is hidden MainSplitContainer.Panel1Collapsed = false; MainSplitContainer.Panel2Collapsed = false; RequiresOneButton.Left = MainSplitContainer.Panel2.Left; RequiresAllButton.Enabled = false; RequiresOneButton.Enabled = false; } else { this.MinimumSize = new Size(240, 80); //Lets hide panel2 MainSplitContainer.Panel1Collapsed = false; MainSplitContainer.Panel2Collapsed = true; RequiresOneButton.Left = RequiresOneButton.Width + 5; RequiresAllButton.Enabled = true; RequiresOneButton.Enabled = true; RequiresAllButton.BackColor = Color.Blue; } }
/// <summary> /// </summary> /// <param name="content">输入的文本内容</param> /// <param name="bmap">绘制图片的画布</param> /// <param name="color">画布的背景色</param> /// <param name="style">显示风格</param> public MyFont(string content, Bitmap bmap, Color color, ScreenStyle style) { Content = content; Bmap = bmap; TextColor = color; TextFontSize = 25; TextStyle = style; }
public bool Equals(DestinyPresentationNodeDefinition input) { if (input == null) { return(false); } return (( DisplayProperties == input.DisplayProperties || (DisplayProperties != null && DisplayProperties.Equals(input.DisplayProperties)) ) && ( OriginalIcon == input.OriginalIcon || (OriginalIcon != null && OriginalIcon.Equals(input.OriginalIcon)) ) && ( RootViewIcon == input.RootViewIcon || (RootViewIcon != null && RootViewIcon.Equals(input.RootViewIcon)) ) && ( NodeType == input.NodeType || (NodeType != null && NodeType.Equals(input.NodeType)) ) && ( Scope == input.Scope || (Scope != null && Scope.Equals(input.Scope)) ) && ( ObjectiveHash == input.ObjectiveHash || (ObjectiveHash.Equals(input.ObjectiveHash)) ) && ( CompletionRecordHash == input.CompletionRecordHash || (CompletionRecordHash.Equals(input.CompletionRecordHash)) ) && ( Children == input.Children || (Children != null && Children.Equals(input.Children)) ) && ( DisplayStyle == input.DisplayStyle || (DisplayStyle != null && DisplayStyle.Equals(input.DisplayStyle)) ) && ( ScreenStyle == input.ScreenStyle || (ScreenStyle != null && ScreenStyle.Equals(input.ScreenStyle)) ) && ( Requirements == input.Requirements || (Requirements != null && Requirements.Equals(input.Requirements)) ) && ( DisableChildSubscreenNavigation == input.DisableChildSubscreenNavigation || (DisableChildSubscreenNavigation != null && DisableChildSubscreenNavigation.Equals(input.DisableChildSubscreenNavigation)) ) && ( MaxCategoryRecordScore == input.MaxCategoryRecordScore || (MaxCategoryRecordScore.Equals(input.MaxCategoryRecordScore)) ) && ( PresentationNodeType == input.PresentationNodeType || (PresentationNodeType != null && PresentationNodeType.Equals(input.PresentationNodeType)) ) && ( TraitIds == input.TraitIds || (TraitIds != null && TraitIds.SequenceEqual(input.TraitIds)) ) && ( TraitHashes == input.TraitHashes || (TraitHashes != null && TraitHashes.SequenceEqual(input.TraitHashes)) ) && ( ParentNodeHashes == input.ParentNodeHashes || (ParentNodeHashes != null && ParentNodeHashes.SequenceEqual(input.ParentNodeHashes)) ) && ( Hash == input.Hash || (Hash.Equals(input.Hash)) ) && ( Index == input.Index || (Index.Equals(input.Index)) ) && ( Redacted == input.Redacted || (Redacted != null && Redacted.Equals(input.Redacted)) )); }