Esempio n. 1
0
        public void ViewChanged(DoubleVector lookDirection)
        {
            if (_marker2D != null)
            {
                _viewport.Children.Remove(_marker2D);
            }

            if (_marker2D == null)
            {
                _marker2D           = new ScreenSpaceLines3D();
                _marker2D.Color     = UtilityWPF.ColorFromHex("60A0A0A0");
                _marker2D.Thickness = 4d;
            }

            _marker2D.Clear();

            RotateTransform3D transform = new RotateTransform3D(new QuaternionRotation3D(Math3D.GetRotation(new DoubleVector(0, 0, 1, 0, -1, 0), lookDirection)));

            #region Marker 2D

            double orthDist   = (_sizeMult * _field.Size * 1.1d) / 2d;
            double cornerDist = (_sizeMult * _field.Size * .2d) / 2d;

            // TopLeft
            Point3D  corner    = transform.Transform(new Point3D(-orthDist, -orthDist, -orthDist));
            Vector3D direction = transform.Transform(new Vector3D(cornerDist, 0, 0));
            _marker2D.AddLine(corner, corner + direction);
            direction = transform.Transform(new Vector3D(0, cornerDist, 0));
            _marker2D.AddLine(corner, corner + direction);

            //TopRight
            corner    = transform.Transform(new Point3D(orthDist, -orthDist, -orthDist));
            direction = transform.Transform(new Vector3D(-cornerDist, 0, 0));
            _marker2D.AddLine(corner, corner + direction);
            direction = transform.Transform(new Vector3D(0, cornerDist, 0));
            _marker2D.AddLine(corner, corner + direction);

            //BottomRight
            corner    = transform.Transform(new Point3D(orthDist, orthDist, -orthDist));
            direction = transform.Transform(new Vector3D(-cornerDist, 0, 0));
            _marker2D.AddLine(corner, corner + direction);
            direction = transform.Transform(new Vector3D(0, -cornerDist, 0));
            _marker2D.AddLine(corner, corner + direction);

            //BottomLeft
            corner    = transform.Transform(new Point3D(-orthDist, orthDist, -orthDist));
            direction = transform.Transform(new Vector3D(cornerDist, 0, 0));
            _marker2D.AddLine(corner, corner + direction);
            direction = transform.Transform(new Vector3D(0, -cornerDist, 0));
            _marker2D.AddLine(corner, corner + direction);

            _viewport.Children.Add(_marker2D);

            #endregion

            // Camera
            _camera.Position      = transform.Transform(new Point3D(0, 0, (_sizeMult * _field.Size * -4d) / 2d));
            _camera.LookDirection = lookDirection.Standard;
            _camera.UpDirection   = lookDirection.Orth;

            // Remember it
            _lookDirection = lookDirection;
        }